Arma 3
Sonus
Viser 1–10 av 13 bidrag
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Oppdatering: 10. okt. 2024 @ 2.56

minor corrections

Oppdatering: 28. aug. 2024 @ 3.06

FIXED:
🛠 Livonia trees could reproduce rain sounds up to 4 times due to the addition of extra rain sound sets to them (Vanilla Arma 3 issuem not reported yet)
🛠 Wrong memory point name in domestic trees configuration, no necessary sounds on these trees due this (Vanilla Arma 3 issuem not reported yet)
🛠 Owl sounds could glitch

Oppdatering: 28. aug. 2024 @ 1.04

Oppdatering: 23. aug. 2024 @ 4.58

ADDED:
+ 🐸 SFX for Livonian waters
+ 🦉 in base class worlds SFX

Oppdatering: 5. juli 2023 @ 20.42

mod.cpp has been changed: removed localization keys, this provided minor error messages in .rpt

Oppdatering: 6. feb. 2022 @ 23.09

Instead of overwriting community maps, the mod now overwrites Arma 3's base classes for terrain and therefore sounds.

Now, absolutely all maps should play ambient sounds from the Tanoa terrain.

Oppdatering: 6. feb. 2022 @ 21.28

Oppdatering: 6. feb. 2022 @ 21.22

123

Oppdatering: 6. feb. 2022 @ 21.19

smth wrong

Oppdatering: 6. feb. 2022 @ 21.15

oops