The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Godmode Achieved [[[BETA]]] [REP] [RGON optional]
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Uppdatering: 31 jan, 2023 @ 17:56

- Reduced weight of Demon Priest fight rooms (2 -> 1)
- Buffed rewards of Demon Priest slightly (gives 3 black bags instead of 2, and gives 2 black hearts and one heart container instead of 3 black hearts)
- Fixed softlock where Error miniboss wouldn't spawn rewards on death

Uppdatering: 30 jan, 2023 @ 22:54

- Added Error Keeper miniboss! This is a nod to old Godmode versions, found randomly in error rooms and gives a bit of a fight for a bit more reward!
- Stifled Gatekeeper can now spawn in the cathedral, taking a random Devil item instead of a random Angel item! This will give more diversity to trying for the final stage, plus I love the Sacred so now you can fight them too if you'd prefer!
- Fixed bug where Stifled Gatekeeper wouldn't spawn if you continued a run in Sheol/Cathedral

Uppdatering: 27 jan, 2023 @ 16:51

- Renamed The Observer to The Stars Gaze Back
- The Stars Gaze Back now loops with itself, no pauses!
- Updated Fruit Salad item visual, courtesy of Neibern!
- Finalized the transition to the entity/item/trinket registry system!
- Reduced chance of getting a floor blessing from 100% back to what it was
- Buffed White Candle, now gives +10% chance for floor blessing instead of +5%
- Updated steam description/credits

Uppdatering: 25 jan, 2023 @ 18:54

- Added Observatories! These rooms are a cursed counterpart to planetariums, gaining in chance to appear based on how many curses you've experienced (0% + 10% per curse experienced). They contain a choice between some unique trinkets to compensate for your pains! You get as many choices as players currently in the game, with 4 trinkets available. They also have a sick track made by @Nihil!
- Sharing is Caring will no longer make the scale of affected familiars become glitchy! This before only attempted to negate the scale glitch with BFFs but now affects it without any item requirement if the scale does change.
- Fruit Flies now counts towards the Lord of the Flies transformation!
- Added Callen Skull enemy! These are a new hazard type enemy, don't stand near them too long! Currently only present within the Ivory Palace in a few select rooms.
- Fixed issues with curse/blessing detection/handling in the mod, should be less buggy!
- Call of the void looks more somber, and his skull spawning animation is higher resolution!
- Added Cursed Pendant trinket! Appears in the Observatory
- Added Shattered Moonrock trinket! Appears in the Observatory
- Added Cracked Nazar trinket! Appears in the Observatory
- Added White Candle trinket! Appears in the Observatory
- Added Pill Beggars! These bad bois have a unique item pool (sorry I can't check for locked basegame items, but godmode unlocks are upheld) and want to do drug deals with you. They have a 5% chance to replace regular beggars!
- Fixed fatal bug with Heart Arrest on pickup, and fixed bug where you would be unable to fire after picking it up
- Removed blood splat at the end of the Anguish Jar attack, and Anguish Jar is now held while using it instead of nothing being held
- Changed the way some internal RNG is handled, seeded runs should now be consistent with Godmode attributes! (blessing generation, alt stages, etc)
- Shifted raw references (Isaac.GetEntityTypeByName, etc) to an internal registry of entities, items and trinkets, this should notably improve the performance of the mod! Let me know if you find any entities, trinkets or items not working as a result of this shift
- Nerve Cluster attack now looks a little more polished
- Remastered the Ivory Palace theme, should be crisper now!
- Reorganized the entity lua script structure
- Made the COTV damage projectiles spawned by The Fallen Light not despawn if A Second Thought is held
- Added music registry
- Added "gm_setconfig" command to see and enter config values through the console, feel free to mess with it!

Uppdatering: 18 dec, 2022 @ 20:51

- Converted new hooks made by godmode (godmode data init, first level, etc) to use the new capabilities of Isaac.AddCallback and RunCallback, there should be some slight performance increases because the system is built-in! PLEASE let me know if you find any issues with items/entities, it's very possible something may not work as intended with this shift.
- Updated the D10 conversions, most Godmode entities should work with the base functionality now!
- Vessel of Purity and Blood Key now are shared between both forms of tainted lazarus
- Mom's Wish can no longer be gained from Eden-style rerolls
- Fixed fatal error with Uncommon Cough related to costumes, and added a sound effect for firing tears (coughing blood?)

Uppdatering: 8 dec, 2022 @ 23:13

- The Ritual's flames can now hurt the enemies he summons
- Guarded will now only be invulnerable if their small angelic babies are alive (now does not include ones not spawned by them!)
- Final boss, Blight Fly, Brazier, and Mega Worm all have shockwave effects now!
- Divine Wrath is now capped at +100% damage (sorry lost), has a shockwave visual when you take damage AND no longer instakills enemies when you take damage :)

Uppdatering: 3 dec, 2022 @ 9:53

- Vastly optimized some player update hooks, do not cause NEARLY as much lag as before (Fruit was the culprit). Enjoy 60 fps again!
- Added Revelations support, spawns the Hub room in Fruit Cellar now!

Uppdatering: 26 nov, 2022 @ 23:28

- Added longer and larger telegraph for Bulge Bat farts, and Bulge Bat now has a death rattle!
- Barfers, Dreams, Harfs and Pooglobins all have new looks! Courtesy of MillieAmp
- Blood Babies and Infested MemBrains have a new look! Courtesy of Harvester
- Dreams now have a new attack and movement style, they're a more engaging enemy overall now
- Fruit Cellar's secret exit now requires a key instead of 2 bombs and takes you to downpour/dross 1 like the other first stages! The stage finally feels real
- Vessel of Purity now gives 3 soul hearts on pickup
- Edible Soul now gives 3 black hearts when it is triggered
- Cleaned up Taenia tear manipulation, should feel more responsive now!
- Reduced the number of Drifters in certain room layouts in the Ivory Palace

Uppdatering: 3 nov, 2022 @ 16:28

- Cleaned up item positions and removed active icon from passive items in character select menu
- Tainted Xaphan charges don't fly towards the player anymore
- T Xaphan's eyes are now animated and become more molten the higher charge Adramolech's Fury is
- Xaphan fires blood tears now, T Xaphan fires molten tears now
- Adra Charge entities now have a collision box
- Simplified skin color changing costumes
- Pile of Keys no longer internally uses Red Key to function, now simply opens red rooms \o/
- Trap Turrets now look like beggar statues, more thematic/cleaner animation! They're now called "Stone Beggar"
- Updated Ivory Palace stage in br support, now should load chest when testing instead of blue womb
- Fixed bug with Stifled Gatekeeper (again)
- created generic list loading, modifying and saving functionality for save_manager

Uppdatering: 25 okt, 2022 @ 14:49

- NO MORE CATACOMBS START! Incredibly hacky workaround but seems to function, pls let me know if it works
- Added Brazier boss fight! This one takes place in the Mines/Ashpit, quite spikey
- Xaphan and T Xaphan got a makeover, lookin good now!!
- Recluse and T Recluse face will now change colors based on items held! Also the heart arrest and Uncommon Cough costumes will too! Woo dynamic skin color!
- Added a new godmode hook for when a new item is added to the player, used to update costume skins
- Removed bloody explosion from Bomb Barrels
- Reworked how Tainted Xaphan's trail works, now is an effect (rather than being post rendered, can't believe the effort I went through to not make it an effect lmao)
- Default trail length for Tainted Xaphan increased (4 -> 7) due to trail rework
- Added a visual indicator for how many marked champions are left to kill before Adramolech's Blessing gets charged. It gets shown when you collect a charge, when you enter a room with a marked champion, and when you are looking at the map (same as the red coin counter)
- Removed the 5 coins Tainted Recluse and Tainted Xaphan started with, this was unintentional
- Added character and trinket entries to Encyclopedia!
- Spiders, Swarm Spiders, Big Spiders and Eternal Flies can no longer be selected as champions for Adramolech's blessing/fury (explosive ones were messed up)
- Updated start screen art for The Sign
- Reduced the number of health in Outbreak waves (150+25*waves completed -> 100+20*waves completed)
- Fixed bug with Hostess being unable to spawn projectiles

STAGE CHANGES
- Custom stages now use the stage layouts of the floors they're meant for (i.e. fruit cellar isn't huge and ivory palace is!!)
- Masked Angel Statue is now found in the secret room in the Ivory Palace rather than the treasure room (resulting from the generation change). There is a new indicator for the position of the secret room so you don't need to guess it on this stage!
- Added stage definitions to the basement renovator compatibility, now the visuals should load for each godmode stage!