The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Godmode Achieved [[[BETA]]] [REP] [RGON optional]
Viser 261-270 af 317 forekomster
< 1 ... 25  26  27  28  29 ... 32 >
Opdatering: 23. sep. 2021 kl. 14:34

Implemented final stage!!! Two new tracks, a new endgame boss, and more! To access it, give an angel item to the new enemy, Gatekeeper, that spawns in a random regular room in Sheol. Do let me know your thoughts on this stage, I hope you enjoy the fight!
This version has a config/godmode progress wipe, apologies but now that the final floor is implemented I feel justified in doing this. I'll try to keep these wipes to a minimum from now on.
Unlocks are now enabled in config by default
Added a new stage, The Ivory Palace! This place seems unstable.. (Currently this stage will generate almost any special rooms and sometimes spawn as XL, I do plan to fix these quirks soon)
Implemented various stage props for the final stage
Finally fucking fixed the tell clipping for Unholy Orders (Arch Bishop/Priest/Demon Priest and Souleater), now they are accurate and non-holy mantle invading!!
So, many, bugs, fixed
To my homie FinalRun36, I will take some time to fix Deli with the next patch. Thank you so much for showing the bugs you were having with the character <3
I'm sorry if I forget anything in this change log, it's been a big one to work on

Opdatering: 23. sep. 2021 kl. 14:33

Ignore this changelog, had one thing to modify quick before releasing the next one

Opdatering: 16. sep. 2021 kl. 9:15

Changed the way COTV spawns in attempt to fix it not showing up at all sometimes
Softened Prayer Mat's effect graphics

Opdatering: 15. sep. 2021 kl. 12:39

Changed the tell for Holy and Unholy orders to be rendered, instead of a non-damaging laser (this still broke holy mantle for some reason)

Opdatering: 13. sep. 2021 kl. 12:42

Fixed visual bug with Brass Cross

Opdatering: 13. sep. 2021 kl. 12:41

Made blessings work when stacked with other curses
Modified Call of the Void projectile, doesn't move when player is playing an extra animation
Call of the Void and corresponding projectile now increase in speed if they are too far from the player, making it harder to outrun
Added Brass Cross, which adds +25% chance to see a blessed floor!

Opdatering: 12. sep. 2021 kl. 13:43

Fixed ANOTHER bug with Call of the Void, sorry guys I'm bad at timing posted updates

Opdatering: 12. sep. 2021 kl. 13:40

Fixed bug with Call of the Void

Opdatering: 12. sep. 2021 kl. 12:51

Added Diya, familiar that weakens enemies when item is used
Added Nirvana, item that reduces enemy's starting health
Added floor blessings! There are four, and there is a 5% chance on entering a floor to apply one of them.
Hopefully completely eradicated the "RNG seed is 0!" error!!

Opdatering: 12. sep. 2021 kl. 1:42

Added Call of the Void. This is a mechanic that I've been wanting to test out, please let me know what you think of this. The idea is high risk high reward coming with exploration. Basically, the time in the config specifies how long after entering a stage until the Call of the Void spawns.
Fixed bug where if mod data was empty mod would refuse to load
Did a few other small ones
Updated a few sprites
Overhauled Blue Womb, now spawns with 8 red keys instead of 4 gold chests
Added more regular rooms to basement