Barotrauma

Barotrauma

Hazardous Reactors
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Update: 2 Feb, 2023 @ 10:07pm

Fixed

-Potentially corrupted files

-Pucs resistance issues

Update: 2 Feb, 2023 @ 9:43am

Fixed

-Missing head for diving suits

-Medical item/posion not working properly

Update: 29 Jan, 2023 @ 3:35am

Changed

-Pirate sub reactor no longer consume fuel to avoid depleted rods starting fire when swaped out

Update: 3 Jan, 2023 @ 10:09pm

Meltdown 3.0

-New meltdown system, critical reactor temp with high fission rate for long enough will cause a fuel meltdown without destroying the reactor (will require an engineer to continuously repair the reactor and an upgraded reactor to have more time before it explode)

Currently 45s for standard fuel rods and 1min for alien rod

-New alarm & sound effect (which also replace the old stage 2 alarm)

-Overheating reactor will cause it to suffer damage over time, even more so when set at high fission

-Control rods, mitigate temperature surges

Changed

-Crisis warhead can no longer be looted in wrecks

-Exosuit and diving mask provide immunity vs contamination

-Reactor alarm sound range reduced by 70% (was nearly heard across the entire map before)

-Molten fuel will force reactor to overheat

-reactor meltdown explosion set at 40s and fire start at 15s

Update: 18 Dec, 2022 @ 1:13pm

Fixed

-Nuclear railgun shell exploding when fired

-Missing sprite for reactor wreck

Update: 18 Dec, 2022 @ 8:40am

Fixed

-Combat diving suit inventory icon

-Mod loading preventing error when using neurotrauma patch caused by duplicated affliction error

Update: 16 Dec, 2022 @ 1:57pm

Fixed

-Radioactive minerals sprite fix

-PUCS inventory sprite fix

Changed

-RFA updated to match vanilla changes

-Dynamic/self affliction description added (ENG/FR only)

Update: 30 Oct, 2022 @ 4:46am

Changed

-All of the mod's container now show their content in the tooltip

Update: 29 Oct, 2022 @ 10:03pm

Changed

-Massively Increased skill check for reactor repair as to not be able to simply skip established repair procedures mid-end game, only highly skilled engineers will be able to perform "hot repairs"

-Removed vacuum collapse on crisis warhead as it doesn't exist yet

-Increased crisis warheads explosion sound effect range massively to make sure everyone, on and near the sub, hears it to match the visual flash range effect

Update: 29 Oct, 2022 @ 12:08pm

Hotfix

-Fixed bloodvomit affliction reducing bloodloss instead of itself by half after each vomiting leading it to become permanent