Barotrauma

Barotrauma

Hazardous Reactors
Viser 51–60 av 148 bidrag
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Oppdatering: 2. feb. 2023 @ 22.07

Fixed

-Potentially corrupted files

-Pucs resistance issues

Oppdatering: 2. feb. 2023 @ 9.43

Fixed

-Missing head for diving suits

-Medical item/posion not working properly

Oppdatering: 29. jan. 2023 @ 3.35

Changed

-Pirate sub reactor no longer consume fuel to avoid depleted rods starting fire when swaped out

Oppdatering: 3. jan. 2023 @ 22.09

Meltdown 3.0

-New meltdown system, critical reactor temp with high fission rate for long enough will cause a fuel meltdown without destroying the reactor (will require an engineer to continuously repair the reactor and an upgraded reactor to have more time before it explode)

Currently 45s for standard fuel rods and 1min for alien rod

-New alarm & sound effect (which also replace the old stage 2 alarm)

-Overheating reactor will cause it to suffer damage over time, even more so when set at high fission

-Control rods, mitigate temperature surges

Changed

-Crisis warhead can no longer be looted in wrecks

-Exosuit and diving mask provide immunity vs contamination

-Reactor alarm sound range reduced by 70% (was nearly heard across the entire map before)

-Molten fuel will force reactor to overheat

-reactor meltdown explosion set at 40s and fire start at 15s

Oppdatering: 18. des. 2022 @ 13.13

Fixed

-Nuclear railgun shell exploding when fired

-Missing sprite for reactor wreck

Oppdatering: 18. des. 2022 @ 8.40

Fixed

-Combat diving suit inventory icon

-Mod loading preventing error when using neurotrauma patch caused by duplicated affliction error

Oppdatering: 16. des. 2022 @ 13.57

Fixed

-Radioactive minerals sprite fix

-PUCS inventory sprite fix

Changed

-RFA updated to match vanilla changes

-Dynamic/self affliction description added (ENG/FR only)

Oppdatering: 30. okt. 2022 @ 4.46

Changed

-All of the mod's container now show their content in the tooltip

Oppdatering: 29. okt. 2022 @ 22.03

Changed

-Massively Increased skill check for reactor repair as to not be able to simply skip established repair procedures mid-end game, only highly skilled engineers will be able to perform "hot repairs"

-Removed vacuum collapse on crisis warhead as it doesn't exist yet

-Increased crisis warheads explosion sound effect range massively to make sure everyone, on and near the sub, hears it to match the visual flash range effect

Oppdatering: 29. okt. 2022 @ 12.08

Hotfix

-Fixed bloodvomit affliction reducing bloodloss instead of itself by half after each vomiting leading it to become permanent