ARK: Survival Evolved

ARK: Survival Evolved

Random Configs
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Update: 20 Sep, 2023 @ 9:50am

Made a quick fix for the Better Oxygen and Food configs not working properly.

Update: 18 Sep, 2023 @ 6:02pm

Reimplemented the last update. PErformance issues should be gone, at the cost of the Better Stats config only working on tamed creatures.

Update: 9 Aug, 2023 @ 3:08am

Reverted the update, people report performance drops.

Update: 8 Aug, 2023 @ 8:16am

  • Added BetterOxygenStat=0.0. Clamped between 0 and 1. Wild oxygen points will get the additional effect of boosting stamina regeneration. The new regeneration rate is BaseRate * (1 + FoodPoint * config value). For example, setting it to 0.1 with 50 points in oxygen will multiply the stamina regeneration by 1 + 0.1 * 50 = 6. Only affects wild points, not tamed points or player stats. Something to note is that even creatures that don't show the oxygen stat have it, so they also benefit from it.
  • Added BetterFoodStat=0.0. Clamped between 0 and 1. Wild food points will get the additional effect of boosting health regeneration. The new regeneration rate is BaseRate * (1 + FoodPoint * config value). For example, setting it to 0.1 with 50 points in food will multiply the health regeneration by 1 + 0.1 * 50 = 6. Only affects wild points, not tamed points or player stats.
  • Added BetterSpeedStat=False. If set to True, all points in speed are instead spread over the other stats. This respects the stat cap in an effort to not waste points by having them go over the cap. Only affects wild points, not tamed points. Something to note is that flyers, not getting wild speed points, don't benefit from this, leaving them behind compared to all other creatures.
  • Added FenrirTotalLevels. Using this config replaces Fenrir's level mechanics with one like normal creatures. The config sets what level will be given, with the usual +50% bonus added. For example, using FenrirTotalLevels=50,100,150 gives a lvl 75 Fenrir from gamma Fenrisúlfr, 150 from beta, and 225 from alpha, with the points randomly allocated to the stats as usual with creatures.
  • Added GammaFenrirStats, BetaFenrirStats, and AlphaFenrirStats. These let you set the stats you get from the Fenrir rewards from Fenrisúlfr. For example, GammaFenrirStats=1,1,1,1,1,1,10 gives 6 stats with 1 point, and 1 with 10 points. The default stats for gamma are 6,5,5,5,5,4, Beta has 8,6,6,6,6,6, and alpha has 10,7,7,7,7,7. The configs need 6 or 7 values. Setting 6 values omits Movement Speed, keeping it at 0. These values cannot exceed the StatCap config and are compatible with the SpeedDistribution config. Note, on difficulties lower than 1, the internal Fenrisúlfr code lowers the stats. difficulty 0.5 will for example half the stats. These configs won't work if FenrirTotalLevels is used.

Update: 13 Jan, 2023 @ 6:55am

  • Added TitanFoodDrainMultiplier=1.0. Changes the food drain of the Extinction Titans. It does not work in Singleplayer, where it will never have a food drain.
  • Added TitanHealthRegenerationRate=-1.0. Sets how much health the Extinction Titans regenerate per second. Setting it to -1.0 keeps the default regeneration, which 0 for dedicated and 16 for undedicated.
  • Added TitanTransferSicknessTime=900.0. Sets how many seconds it takes for a Titan to be usable when downloaded.
  • Added TitanRestoreFood=False. If true, the mod tries to keep the Titan food full, even when they are downloaded.

Update: 18 Jun, 2022 @ 12:49am

  • Fixed the Genesis 1 mission config from not being applied in some cases.
  • Added support for the Fjordur bosses in the additional tekgram configs.

Update: 6 Jun, 2022 @ 3:10am

  • Fixed a bug where the Mating Speed Multiplier had a reverse effect on variant mating.
  • Fixed a bug where ungendered dinos couldn't use variant mating.
  • Fixed a bug where variant mate boosting did not account for non-default mate boost bonuses.
  • Fixed the Genesis mission configs not applying correctly. A side effect however is that you need to respawn for it to work, either via death or fast travel.

Update: 28 May, 2022 @ 2:04am

  • Variant Mating now uses a more accurate mating range.
  • Removed MatingRangeMultiplier, as it is not reliable due to the way mating range is calculated.
  • Fixed a bug where both variant mate boosting and mating got enabled if you only enabled one of them.
  • Fixed a bug where male dinos could mate through variant mating.
  • Fixed a bug where variant mating would continue even if mating was disabled during the process.

Update: 27 May, 2022 @ 4:15am

Due to a issue where for some reason the variant mating I made March 27th have disappeared, I have re-created that, but there may be slight differences.

  • Re-added VariantMateBoost and VariantMating.
  • Added VariantMatingBlacklist with which you can blacklist dinos from the Variant Mating and Mateboosting functions. They will still be able to mate with their own kind. To for example ban Tek Rexes and Aberrant Dodos, you would use VariantMatingBlacklist=BionicRex_Character_BP_C,Dodo_Character_BP_Aberrant_C.
  • Added Genesis1MissionRequirements=58,116,168. With this config you can set the amount of missions you need for The Arrival.

Update: 5 Apr, 2022 @ 2:43am

Small bug-fixing update:

  • Fixed Scorched Earth engrams always being enabled.
  • Fixed some maps with bugged engram screens due to them enabling Tekgrams, making them show up as learnable engrams, while they still aren't learnable of course. This should in vanilla only affect Genesis: Part 2, and Lost Island. This also won't take effect when no engram config of Random Configs is set, for safety. It should be noted that this does not fix the Aberration Tekgrams looking like normal engrams. That is because in the code they aren't even set as Tekgrams.