Team Fortress 2

Team Fortress 2

Refresh: Borneo
Showing 1-3 of 3 entries
Update: 18 Apr, 2022 @ 4:33am

F2 Release:

Credit to Bereth for his work on this version

• Thickened BLU spawn gate doors.
• Fixed a seam on last.
• Fixed a hiding spot in the tree before B.
• Fixed BLU forward spawn points.
• Fixed a gap next to the fence on A.
• Improved the gap next to the stairs on B.
• Improved small amount of clipping all over the map.
• Removed collision on a few lights.
• Added blockbullets along most of the walls that had playerclip.
• Added a few blockbullets on steps and edges near C.

Update: 20 Sep, 2021 @ 1:44pm

F1 Release:

Credit to harris0n and xobile for their work on this version

Fixed the holes in the wooden fences along the bridge and cliff.
Optimization
The clipping around the beams in garage.
The lip above the controlpoint-barn by making it non-solid.
Added chickenwire beneath the staircase next to corn.
Added chickenwire to the picket-fences surrounding the map.
Added chickenwire to the track side of the barn.
Added chickenwire underneath the shed outside of blue spawn.
Added clipping the bridge before garage outside third.
Added clipping to the windows on last.
Added glass to all the servers props so they act like a flat wall on last.
Removed collision all railing and replace the collision mesh with clip brushes.
Removed collision on all pipes.
Removed lamp solidity; some in last still collide with players.
Removed solidity from the lights and added clipping to the underside of the catwalks.
Clipped between the nodes along the fence on the left side on last.
Clipped the tunnel leading to third.
Closed off the box stack on the bottom floor.
Closed off under red spawn on last.
Closed off under the bridge on last.
Closed off under the platform on the left route on last.
Closed the gaps beneath stairs and blockbulleted them.

Update: 1 Jul, 2021 @ 4:53pm