Serious Sam 4

Serious Sam 4

Seriously Stupid Modified Enemies (Resource Pack)
Se afișează 11-20 din 31 intrări
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Actualizare: 16 nov. 2021 @ 9:47

- adjusted new Mummy gib sounds

Actualizare: 16 nov. 2021 @ 9:32

so I can't begin to explain why, but ever since we changed the Mummy material file, even when making a version of said file specifically for the enemy packs, the Mummy still depends on the original material file for Countryside remastered, which also means that the new material hit sounds have to be the versions from Countryside remastered, otherwise SED throws a bitch-fit
so long story short, a few more files from ASSPBR have been added to the enemy packs

Actualizare: 16 nov. 2021 @ 9:11

hotfix to last one again: adjusted death animation settings on Arachnoids

Actualizare: 16 nov. 2021 @ 8:42

hotfix to last one: forgot to add reptiloid scheme file

Actualizare: 16 nov. 2021 @ 8:16

- added shaking parameters to death animations for Reptiloids and Arachnoids
- added a new death animation for the Arachnoid via modifying its wound animation
- bloodmaps have been enabled on the Arachnoid and the Harpy
- added new material hit and gibbing sounds to the Mummy

Actualizare: 15 nov. 2021 @ 11:15

- Added missing effects to Khnum wound animation

Actualizare: 15 nov. 2021 @ 10:52

- update Belcher destruction, sniper bullets will now instantly detonate them

Actualizare: 15 nov. 2021 @ 10:39

- enabled variant death animations for Reptiloids, which play based on damage and direction of damage infliction

Actualizare: 14 nov. 2021 @ 22:13

- enabled inactive Scrapjack melee attack variation

Actualizare: 14 nov. 2021 @ 11:17

- Replaced Vampire idle animation with a slower version