Serious Sam 4

Serious Sam 4

Seriously Stupid Modified Enemies (Resource Pack)
Viser 11–20 av 31 bidrag
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Oppdatering: 16. nov. 2021 @ 9.47

- adjusted new Mummy gib sounds

Oppdatering: 16. nov. 2021 @ 9.32

so I can't begin to explain why, but ever since we changed the Mummy material file, even when making a version of said file specifically for the enemy packs, the Mummy still depends on the original material file for Countryside remastered, which also means that the new material hit sounds have to be the versions from Countryside remastered, otherwise SED throws a bitch-fit
so long story short, a few more files from ASSPBR have been added to the enemy packs

Oppdatering: 16. nov. 2021 @ 9.11

hotfix to last one again: adjusted death animation settings on Arachnoids

Oppdatering: 16. nov. 2021 @ 8.42

hotfix to last one: forgot to add reptiloid scheme file

Oppdatering: 16. nov. 2021 @ 8.16

- added shaking parameters to death animations for Reptiloids and Arachnoids
- added a new death animation for the Arachnoid via modifying its wound animation
- bloodmaps have been enabled on the Arachnoid and the Harpy
- added new material hit and gibbing sounds to the Mummy

Oppdatering: 15. nov. 2021 @ 11.15

- Added missing effects to Khnum wound animation

Oppdatering: 15. nov. 2021 @ 10.52

- update Belcher destruction, sniper bullets will now instantly detonate them

Oppdatering: 15. nov. 2021 @ 10.39

- enabled variant death animations for Reptiloids, which play based on damage and direction of damage infliction

Oppdatering: 14. nov. 2021 @ 22.13

- enabled inactive Scrapjack melee attack variation

Oppdatering: 14. nov. 2021 @ 11.17

- Replaced Vampire idle animation with a slower version