Team Fortress 2
cp_DirtValley
กำลังแสดง 1-3 จาก 3 รายการ
อัปเดต: 8 ก.ค. 2021 @ 12: 30am

> Made the area around A Smaller
> Removed majority of shutter doors
> Lowered highest level of mid building to be less neck straining and easier to rocket jump.
> Made it easier to get between points A and B and route to B in middle building much more direct.
> other small changes

อัปเดต: 26 มิ.ย. 2021 @ 11: 41am

Received feedback via playtesting and made some changes:
- Made map length shorter by removing half of yard area in front of final buildings.
- Made cap times shorter for all points to make rounds less prone to long map rotations.
- Added HUD identification of mids as A and B (in accordance with signage)
- Added cover between spawn door and B flank route.
- Added respawnroom visualizers (you could walk into enemy spawn previously)
- Added health and ammo in B flank.
- Other small changes

อัปเดต: 21 มิ.ย. 2021 @ 11: 36pm