Team Fortress 2

Team Fortress 2

cp_DirtValley
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Uppdatering: 8 jul, 2021 @ 0:30

> Made the area around A Smaller
> Removed majority of shutter doors
> Lowered highest level of mid building to be less neck straining and easier to rocket jump.
> Made it easier to get between points A and B and route to B in middle building much more direct.
> other small changes

Uppdatering: 26 jun, 2021 @ 11:41

Received feedback via playtesting and made some changes:
- Made map length shorter by removing half of yard area in front of final buildings.
- Made cap times shorter for all points to make rounds less prone to long map rotations.
- Added HUD identification of mids as A and B (in accordance with signage)
- Added cover between spawn door and B flank route.
- Added respawnroom visualizers (you could walk into enemy spawn previously)
- Added health and ammo in B flank.
- Other small changes

Uppdatering: 21 jun, 2021 @ 23:36