MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Scary Tanks - Outdated
16개 중 1~10개 표시 중
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업데이트: 2024년 7월 1일 오후 5시 05분
작성자: cszolee79

1.1.4 Scary Tanks
Changed: simplified Tank.uasset damage processing and health components
Added: support for Coyote Missions player owned tanks custom marker widget

업데이트: 2023년 12월 25일 오전 5시 38분
작성자: cszolee79

1.1.3 Scary Tanks
Minor update to support Coyote Missions Aerospace fighters (will not increase their HP).

업데이트: 2023년 1월 29일 오전 6시 26분

1.1.2 Scary Tanks
Changed Tank Crush death so it turns off the collision now. Mechs wont yeet into the stratosphere when stepping on tanks now
Fixed compatibility with non-vanilla tanks (Coyote's missions), now they have HP and can be destroyed

업데이트: 2022년 11월 28일 오전 4시 59분

1.1.1 Scary Tanks
Fixed tanks going orbital when destroyed

업데이트: 2022년 11월 19일 오전 7시 31분

1.1 Scary Tanks
Added ModOptions for tank crush death (default: off - tanks won't die when stepped on)
Removed Vehicle Active Probe AP (V)(ST) - only player team has target sharing so it was doing nothing for enemy teams unfortunately
Fixed tank HP display (limit to one fractional: 12.5 hp istead of 12.534)

업데이트: 2022년 8월 27일 오후 1시 55분

1.0 Scary Tanks
Added ModOptions support for a lot of things (HP for armor, chassis, turret, vtols, ams chance etc)
Added Vehicle Active Probe AP (V)(ST) (random like AMS) to tanks and vtols (shares all targets in 450m range to their team)
Renamed AMS to AMS (V)(ST) (Vehicle)(ScaryTanks)
Note: non-Mech units apparently do not shoot at targets shared by AP or UAV, only what they can see. Needs more testing.

업데이트: 2022년 5월 12일 오전 8시 20분

Added HP Multiplier ini config (Mods/ScaryTanks_Config.ini) for HP % - 1.0 is 100%. Scales all tank components and VTOL HP accordingly.
Changed default load order to 6 so it overrides Yet Another Mechlab now.

업데이트: 2021년 9월 23일 오전 5시 03분

Updated for DLC2 / Game Version 1.1.303

업데이트: 2021년 8월 15일 오전 10시 43분

Minor update to fix compatibility with other tank mods.
Will set default HPs:
Struct = SimpleLivingActor / HealtComponent HP
Turret = SimpleLivingActor / HealtComponent HP
Armor = 1.5 * SimpleLivingActor / HealtComponent HP

업데이트: 2021년 6월 18일 오후 2시 11분