MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Scary Tanks
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Update: 1 Jul, 2024 @ 5:05pm

1.1.4 Scary Tanks
Changed: simplified Tank.uasset damage processing and health components
Added: support for Coyote Missions player owned tanks custom marker widget

Update: 25 Dec, 2023 @ 5:38am

1.1.3 Scary Tanks
Minor update to support Coyote Missions Aerospace fighters (will not increase their HP).

Update: 29 Jan, 2023 @ 6:26am

1.1.2 Scary Tanks
Changed Tank Crush death so it turns off the collision now. Mechs wont yeet into the stratosphere when stepping on tanks now
Fixed compatibility with non-vanilla tanks (Coyote's missions), now they have HP and can be destroyed

Update: 28 Nov, 2022 @ 4:59am

1.1.1 Scary Tanks
Fixed tanks going orbital when destroyed

Update: 19 Nov, 2022 @ 7:31am

1.1 Scary Tanks
Added ModOptions for tank crush death (default: off - tanks won't die when stepped on)
Removed Vehicle Active Probe AP (V)(ST) - only player team has target sharing so it was doing nothing for enemy teams unfortunately
Fixed tank HP display (limit to one fractional: 12.5 hp istead of 12.534)

Update: 27 Aug, 2022 @ 1:55pm

1.0 Scary Tanks
Added ModOptions support for a lot of things (HP for armor, chassis, turret, vtols, ams chance etc)
Added Vehicle Active Probe AP (V)(ST) (random like AMS) to tanks and vtols (shares all targets in 450m range to their team)
Renamed AMS to AMS (V)(ST) (Vehicle)(ScaryTanks)
Note: non-Mech units apparently do not shoot at targets shared by AP or UAV, only what they can see. Needs more testing.

Update: 12 May, 2022 @ 8:20am

Added HP Multiplier ini config (Mods/ScaryTanks_Config.ini) for HP % - 1.0 is 100%. Scales all tank components and VTOL HP accordingly.
Changed default load order to 6 so it overrides Yet Another Mechlab now.

Update: 23 Sep, 2021 @ 5:03am

Updated for DLC2 / Game Version 1.1.303

Update: 15 Aug, 2021 @ 10:43am

Minor update to fix compatibility with other tank mods.
Will set default HPs:
Struct = SimpleLivingActor / HealtComponent HP
Turret = SimpleLivingActor / HealtComponent HP
Armor = 1.5 * SimpleLivingActor / HealtComponent HP

Update: 18 Jun, 2021 @ 2:11pm