Tabletop Simulator

Tabletop Simulator

Nemesis: Lockdown (Prototype)
Showing 1-10 of 15 entries
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Update: 11 Jul, 2021 @ 3:37pm

Chytrids setup now place 5 eggs in the nest

Update: 11 Jul, 2021 @ 3:17pm

Mod Update:
Updated Contingency Tokens
Updated Script to deploy 2 Contingency Tokens for a two player game.

Update: 10 Jul, 2021 @ 12:48pm

Mod Update
Updated Rulebook
Added Chytrids

Update: 15 Jun, 2021 @ 11:49pm

Removed old Advanced Die

Update: 14 Jun, 2021 @ 3:56pm

Updated Rule Book

Update: 14 Jun, 2021 @ 3:53pm

Updated Room Sheets
Fixed Room snap point posistions
Updated Advanced Die - pg 22
Added more snap points for the CSS track

Update: 12 Jun, 2021 @ 4:16pm

Setup script now places Player Order cards on the intended players play mat.

Update: 11 Jun, 2021 @ 11:54pm

Mod Update
Deleted old assets
Reduced Room tile scale to allow better visibility of the board (will fix snaps and script later)
Queen is not added to Intruder Bag during scripted setup (Do you want to die?)
Contamination backs are now the same as actions cards (Again .... Do you want to die? )
Added "Lauch C" CSS token - adjusted count to match updated rules
Item cards should all now have the same scale.

Update: 11 Jun, 2021 @ 10:30am

XenoBio Knowledge now starts at 1
Lab Rat Knowledge now starts at 3
my mistake

Update: 11 Jun, 2021 @ 10:15am

Fixed Player Hands
XenoBio Knowledge now starts at 3