Arma 3
Fawks' Enhanced NVGs
Mostrando 1-7 de 7 aportaciones
Actualización: 2 NOV 2021 a las 8:12 p. m.

Hotfix 2.0.2
Fixed a mistake made in the previous hotfix.

Actualización: 2 NOV 2021 a las 2:33 p. m.

Hotfix 2.0.1
Fixed incorrect function call in "fn_setNvgEffect" when exiting Zeus.

Actualización: 1 NOV 2021 a las 12:54 p. m.

Filter overhaul
All filters (GP, WP, MW, and Amber) have been updated.

Filter additions
By request a "red" filter has been added. It's more of a pink but it's the closest I could get without reference pictures).
An "orange" filter has also been added for those wanting the "amber" filter to be more orange/darker.

Code refactor
Some of the code has been optimized and changed.

Actualización: 15 JUN 2021 a las 11:03 a. m.

Hotfix 1.1.1
- Added $prefix$ file (thanks Le-PiedPiper).
- Updated bisign file.

Actualización: 13 JUN 2021 a las 5:02 p. m.

Version 1.1.0
Added
- Amber filter effect.
- Green phospher effect.
- None option in CBA settings.
- Zeus check.

Changed
- Effect definitions moved to config (from macro).
- Meta.cpp publishid fixed (thanks Moon Crown for point this out).
- Fixed names (Fawks's to Fawks').

Actualización: 12 JUN 2021 a las 4:19 p. m.

Updated meta.cpp (thanks Moon Crown for point this out).
Updated bisign and key.

Actualización: 10 JUN 2021 a las 11:10 a. m.