MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Weapon
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Update: 21 Jan, 2022 @ 2:13pm

Update: 30 Oct, 2021 @ 5:40am

0.99.9.3 Yet Another Weapon
Fixed MML Ammo Switching. Default key is K, can be re-bonded now if YetAnotherMechlab or Bobbert's ModOptions is active. Probably won't work for coop players.
Disconnected projectile weapon muzzle effects from fire emitter (Projectile.uasset override). Now they don't stick to the barrel. If experiencing problems with other weapon mods that manipulate Projectile.uasset, set their load order higher.

Update: 9 Oct, 2021 @ 10:38am

0.99.9.2 Yet Another Weapon
Fixed RACs having 0 range
Fixed Heatbanks and Compact Heatsinks not appearing on markets

Update: 23 Sep, 2021 @ 7:53am

Updated all weapons with cooldown sounds.
Fixed ClusterToiLogic not correctly filtering Clan weapons before their intro date (affects the Clan weapon mod).
Fixed LB20X and MML9 crit slot size.

Update: 23 Sep, 2021 @ 3:57am

Updated for DLC2 / Game Version 1.1.303

Update: 28 Jul, 2021 @ 7:49am

Updated SRM Inferno descriptions. They already did damage to non-Mech targets, just forgot to make it known.
Updated Artemis missile paths a bit (when no LOS, they work like normal LRMs with high ballistic paths, when LOS, they should have a flatter path).
Updated AMS ammo - now it won't explode, and has 1000 more shots / t.

Update: 22 Jul, 2021 @ 12:27pm

Fixed borked Steam upload. UE4 Editor strikes again!

Update: 22 Jul, 2021 @ 11:11am

Removed Infero ammo

Update: 21 Jun, 2021 @ 10:09am

Update: 21 Jun, 2021 @ 9:25am