MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Weapon
Visualizzazione di 31-40 elementi su 50
< 1  2  3  4  5 >
Aggiornamento: 21 gen 2022, 14:23

0.99.10 Yet Another Weapon
Added: override HUD_Weapon widget, to support new features (RAC heat bar).
Added: Inverse Cooldown Bars. Now weapon bars are empty when ready to fire, cooldown goes from 100% to 0%
Updated Artemis missile paths - now they are back to vanilla, always with high trajectory
Updated / re-made MML logic and weapon stats. They should behave much nicer now, both on GUI and with stats. Removed GUI widget - now the weapon entry in the HUD shows the actually selected ammo. AI will switch ammo depending on target range. MMLs require SRM or LRM Artemis ammo now. Spread stats for Artemis are already included in the MML weapons. Will auto-switch ammo if the currently selected is depleted (if alternate ammo is available)
Updated / re-made RAC logic. Now it has a heat bar plus a heat % instead of Cooldown, once it reaches 100% (5 seconds of constant firing) it'll get an increasing chance to jam for 3s (depending on RAC class - /2 /5 /10 /20. When not firing (or jammed), the heat bar cools down to 0%. AI will shoot RACs in 10-shot bursts, player can singleshot

Aggiornamento: 21 gen 2022, 14:14

Aggiornamento: 21 gen 2022, 14:13

Aggiornamento: 30 ott 2021, 5:40

0.99.9.3 Yet Another Weapon
Fixed MML Ammo Switching. Default key is K, can be re-bonded now if YetAnotherMechlab or Bobbert's ModOptions is active. Probably won't work for coop players.
Disconnected projectile weapon muzzle effects from fire emitter (Projectile.uasset override). Now they don't stick to the barrel. If experiencing problems with other weapon mods that manipulate Projectile.uasset, set their load order higher.

Aggiornamento: 9 ott 2021, 10:38

0.99.9.2 Yet Another Weapon
Fixed RACs having 0 range
Fixed Heatbanks and Compact Heatsinks not appearing on markets

Aggiornamento: 23 set 2021, 7:53

Updated all weapons with cooldown sounds.
Fixed ClusterToiLogic not correctly filtering Clan weapons before their intro date (affects the Clan weapon mod).
Fixed LB20X and MML9 crit slot size.

Aggiornamento: 23 set 2021, 3:57

Updated for DLC2 / Game Version 1.1.303

Aggiornamento: 28 lug 2021, 7:49

Updated SRM Inferno descriptions. They already did damage to non-Mech targets, just forgot to make it known.
Updated Artemis missile paths a bit (when no LOS, they work like normal LRMs with high ballistic paths, when LOS, they should have a flatter path).
Updated AMS ammo - now it won't explode, and has 1000 more shots / t.

Aggiornamento: 22 lug 2021, 12:27

Fixed borked Steam upload. UE4 Editor strikes again!

Aggiornamento: 22 lug 2021, 11:11

Removed Infero ammo