Crusader Kings III

Crusader Kings III

Prisoners of War
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Aggiornamento: 18 mar, 16:11

Aggiornamento: 4 mag 2024, 12:22

Rolled back to remove ModCon loading screen

Aggiornamento: 4 apr 2024, 9:15

Aggiornamento: 12 mar 2024, 7:37

Aggiornamento: 2 dic 2023, 8:11

Aggiornamento: 30 mag 2023, 7:38

PoW v1.1.2

- Updated for Lance 1.9.1
- Fixed the Raise All Armies hud button not raising all armies

Aggiornamento: 22 mag 2023, 2:39

v1.1.1

- New feature: Prisoner Release Travel. All prisoners travel home upon release or escape. Added a game rule for turning it off.
- Added a game rule for turning Gather Commanders off.
- Added a game rule for turning Prisoner Transit off.
- All travels created by Gather Commanders and Prisoner Transit block travel events by default, but game rule settings can enable those events back.
- All new game rules are supported by Gamerule Gadget
- Added a yearly fallback to teleport prisoners of war stuck in limbo to the dungeon.
- Fixed ETA calculations on gathering commanders disrupting existing travel plans.
- Gathering Commanders get a +50% travel plan speed modifier to ensure they catch up with the army.
- Fixed Foundational Framework alert popping up even when it is loaded.
- Added a Changelog Alert popping up if the save was started on an earlier version of the mod.
- Compat: Knight Manager now supported by Foundational Framework

The update technically breaks savegame, but the Changelog Alert will execute a patch which should fix the savegame.

Aggiornamento: 13 mag 2023, 1:50

Aggiornamento: 12 mag 2023, 19:12

Aggiornamento: 18 gen 2023, 5:15