Stellaris

Stellaris

The Great Khan Expanded [3.14.☠]
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Update: 24 Feb, 2022 @ 11:21pm

version="1.8.8"
fix possible crash on diplo end-game event khan.290 (reported by Josel)
fix minor diplo subject decline options (reported by Josel)
https://github.com/F1r3Pr1nc3/The-Great-Khan-Expanded/commit/b2fb45fd244985fb7ed67e81b810788e361b8aac

Update: 23 Feb, 2022 @ 12:09pm

version="1.8.7"
Fix Submit & Rebell for Human Player - event marauder.551 & .554 (unintended flag block - thx Josel for report)
(increased trigger is_regular_empire)
https://github.com/F1r3Pr1nc3/The-Great-Khan-Expanded/commit/2f33e9947c1c716454a66cb20648f76ed3af5b15

Update: 23 Feb, 2022 @ 12:04pm

Update: 20 Feb, 2022 @ 4:09pm

version="1.8.6"

* removing "start_colony" which gives very strange errors (possible vanilla bug - as not used there)

https://github.com/F1r3Pr1nc3/The-Great-Khan-Expanded/commit/fd67483d781e6ff76f92273a8635d60b9e5c9b46

Update: 20 Feb, 2022 @ 3:18am

version="1.8.5"
minor scope fix
add awakened_marauders to regular_empire
https://forum.paradoxplaza.com/forum/threads/1511692/post-28091264

Update: 19 Feb, 2022 @ 6:01am

version="1.8.4"
fix typo + cleanup + start_colony
https://github.com/F1r3Pr1nc3/The-Great-Khan-Expanded/commit/b47ad1fd8a213f0dcf71a77d26a9d4d100450fd9

Update: 14 Feb, 2022 @ 10:40am

Fix (starbase) for reconquering pirate systems
https://github.com/F1r3Pr1nc3/The-Great-Khan-Expanded/commit/1bf7de31b0bb7d35083946b6e33f930129adb76d

Update: 14 Feb, 2022 @ 5:53am

Fix pirates can close borders. Kinda weird, vanilla pirates are never meant to conquer territory so they left out the option to do so.

Update: 7 Feb, 2022 @ 2:52pm

version="1.8.1"
* fix khan subject occupying planet