Stellaris

Stellaris

The Great Khan Expanded [3.14.☠]
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Update: 2 Apr, 2022 @ 8:59am

hotfix missing bracket (sometimes cwtools freezes :P)

Update: 2 Apr, 2022 @ 8:51am

Update: 31 Mar, 2022 @ 4:40am

Update: 31 Mar, 2022 @ 4:15am

more possible Khan respawn flag fix

Update: 30 Mar, 2022 @ 12:53pm

version="1.9.4"
Fix Khan not respawn
More dynamic Satrapy Garrison Reinforcement
https://github.com/F1r3Pr1nc3/The-Great-Khan-Expanded/commit/2d5c71107d81d22ffabb766549018f54e1f91b46

Update: 26 Mar, 2022 @ 1:58am

version="1.9.3"
fix possibility of 2nd Khan not return

Update: 14 Mar, 2022 @ 5:13am

version="1.9.2"
sync with Realistic Pirates
https://github.com/F1r3Pr1nc3/The-Great-Khan-Expanded/commit/92f579979b347204e81cc3ea982e36e7849775b4

Update: 28 Feb, 2022 @ 9:53am

version="1.9.1" -only minor tweaks
-only 4-5 year for final Khan state
-Rebels get 1-2 more own mercenary fleet(s) from Khan deserting

Update: 28 Feb, 2022 @ 5:30am

version="1.9.0"
-sync with Realistic Pirates
+make_moderately_hostile
-reduce time for final Khan state (8 to 5 years after galaxy domination)
-replace native is_pirate (bugged) with scripted is_pirate_country
-try fix oversized ships
https://github.com/F1r3Pr1nc3/The-Great-Khan-Expanded/commit/98eb78c0667ea68c4365f70e270744a7e13d6089

Update: 26 Feb, 2022 @ 12:16pm

version="1.8.9"
* Vanilla fix: marauder_defense_army (as normal armies get removed instantly)
* normalize few values of Khan
* Improved owner on Marauder System Liberation (if starbase got conquered - which is not possible in vanilla)
https://github.com/F1r3Pr1nc3/The-Great-Khan-Expanded/commit/e1eaede1a4ae9a5928ac5309460a8d0d796f6aaa