Rivals of Aether

Rivals of Aether

Kash & Mone
Showing 1-10 of 12 entries
< 1  2 >
Update: 21 Jan, 2022 @ 2:43pm

v1.6

Kash & Mone 2022

General
Changed all rounds to floors to hopefully cause less desyncs? Maybe?
Made variables for Kash's states change once per switch instead of every frame to reduce possible lag. (I have a bad laptop yet can handle 2 of them at a full 60 fps in offline versus)

Kash
Fixed bubbless false speed
Made bubbless attack slightly better by allowing you to change your direction with it and give you a horizontal boost in the direction you are facing.

Update: 18 Aug, 2021 @ 11:42am

v1.4.1

Kash no longer has a losing match up against Synne

Update: 16 Aug, 2021 @ 2:23pm

K&M v1.4 Nerfs

I wanted to get the nerfs out before working on desyncs.

General
New Portrait
CSS is a change a minor amount

Kash
Wall Jump while in bubbleless mode now gives the correct hurtbox

Mone

airdodge_speed [9 -> 6]

BAIR
KB Base [11 -> 7]
Width [80 -> 60]
Height [100 -> 80]
Hitbox X [-40 -> -50]
Hitbox Y [-40 -> -50]

Dash Attack (Buff)
KB Angle [75 -> 80]

DTILT
Lifetime [6 -> 3]

FAIR
KB Base [9 -> 6]
KB Scale [.7 -> .6]
Width [100 -> 80]
Hitbox X [40 -> 50]
Lifetime [6 -> 3]

FSTRONG
Hitbox 1 (Big)
sfx_blow_weak1 -> sfx_blow_medium1
KB Scale [.8 -> .5]
Lifetime [6 -> 3]

FTILT
KB Base [10 -> 7]
Lifetime [4 -> 2]
KB Scale [.6 -> .7]

NAIR
KB Base [7 -> 6]

UAIR
Sweet
KB Base [9 -> 7]

Grab Throw
KB Base [8 -> 6]


Update: 2 Aug, 2021 @ 12:19am

v1.7

Update: 15 Jul, 2021 @ 11:31am

v1.2.1

SFX retiming
CSS fix
NSPECIAL Hitbox 1 Frame Later and 1 Frame Less to compensate for SFX

Update: 11 Jul, 2021 @ 1:32pm

v1.2 (7/11/2021)

Trying out a change with Mone USPECIAL to make it less of a cutscene, but retain a bit of it's purpose
although you cannot really carry to the side anymore, so off the top to catch bad di will have to do.

NAIR //Di Readibility
Angle Flipper (0 - > 3) *Horizontal knockback is away from the center*
UAIR //Nerf
Tip Box
Size (50x50) -> (20x20)
Y (-100) -> (-110)
KB Scaling (1 -> .8)
USPECIAL //Test Change + Di Readibility
Multihits
Shorter active window (72 -> 36)
VSP Gain (2 vsp -> 4 vsp)
Total Damage (27 -> 15)
Angle (50 -> 45)
Angle Flipper (0 - > 10) *Sends in the direction the hitbox is moving*
Finisher
Angle Flipper (0 - > 3) *Horizontal knockback is away from the center*
UTILT //Di Readibility
Angle Flipper (0 - > 3) *Horizontal knockback is away from the center*

Kash
Adjusted bubbleless hurt sprite and hurtbox sprite height so it feels better (20 on each)

Update: 11 Jul, 2021 @ 1:29pm

I forgot the CSS stuff.

This update is the same as the above one, but minus the CSS Stuff

Update: 6 Jul, 2021 @ 3:14pm

v1.1.2

Forgot to update the CSS draw script, so expect that next update

Hitstun Gravity Changes:
Mone (.6 -> .5)
Kash (4 -> .45)
Kash Bubble (.35 -> .45)

Change:
AT_FSTRONG, AT_DSTRONG, AT_USTRONG now destroy Kask's Bubble :sob:

Bug Fixes:
Plat showing when kash dies wil Mone Taunts?

Update: 3 Jul, 2021 @ 3:36pm

Kash & Mone update v1.1.1 [Jul/3/2021]

Bug Fixes:
Kash actionable during respawn if Mone is in taunt with full invincibility.
Kash can no longer attack when grabbed by Mone during the duration of the attack

Other:
Make Kash hold towards the middle of a stage when in pratfall without bubble, but this isn't super helpful because of Kash's stats. He will die most of the time when you aren't controlling him
Kash has a little vertical boost after he is thrown.
Hold jump to go higher (be careful to not cancel the boost with double jump)
Grabbing Kash will put a 30 frame cooldown on NSPECIAL to reduce the ability to spam invincibility
Debug Lines require debug variables to be turned on.
NSPECIAL now has a slightly bigger hurtbox but has a hole when the hitbox is active

Guide:
Added an advanced section for kill confirms and cheese kills.

Update: 14 Jun, 2021 @ 4:27pm

v1.1

Release 1.1.0

Balance Changes:

Throw
KB Scaling: 1.15 -> 1

Changes:
[X] New DSPECIAL that retains bubble
Bounces off of bubble too
[X] Kash can use specials when Mone is doing a non-special attack
[X] FSPECIAL no longer consumes double jump for jump cancel

QOL Improvements:
[X] If Shield is down during anemone early NSPECIAL, he will reverse his direction.
[X] Shield can be used to leave taunt menu.
[X] Made it so you won't accidentally use specials with Kash when he is grabbed. This could also be seen as a nerf, but I choose to see it as a QOL improvement.
[X] Increased "Float Zone" for Mone USPECIAL
X = 96 -> 128
Y = 32 -> 0
[X] Ai Improvements
[X] "Aim Assist" Lowered
With a very snazzy debug feature to go on with this :)
[X] Bubbleless Fish will try to return to you unless Mone's gives Kash control
[X] Crouch return
[X] Auto Recovery below 30% of the bottom and 10% of the side
Side Auto Recovery forcefully activates regardless of attacking or not
[X] If Kash is too far away from Mone he will forcefully reocver (400 pixels)
[X] Shouldn't USPECIAL if above the green line (practice mode)

Other:
[X] Added all the new information in this update to the menu
[X] Fixed all known errors in the taunt menu

Bug Fixes:
[?] Kash USPECIAL cancels
[X] Kash having Mone hurtboxes sometimes