Don't Starve Together

Don't Starve Together

Flaire The Spellblade (DST!)
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Update: 25 Dec, 2023 @ 4:42pm

Patch 2.0.1:

  • Boss mana regen has been adjusted; it now always takes 2 cycles to recover enough mana for a combo spell cast.
  • To avoid confusion, if a combo is ready, but a spell is chain-casted and mana goes below the required amount, the combo gets reset.
  • Fixed an issue where Flaire would always announce she prefers using a sword weapon if a weapon breaks due to a spell cast.
  • Fixed an issue where, if you recovered mana (by eating foods or other means) in the middle of a boss mana regen cycle, and then completed a normal combo, it would show/play the faded effect/sound instead of the full one.
  • Fixed an issue when casting Manaburst using the spellcast hotkey, where if your latest target had died, but not despawned, it would still try to attack that target.

Update: 24 Dec, 2023 @ 7:37pm

Patch 2.0.0: I bring you a little something for the holidays!

  • Complete internal rewrite of the mod!
  • All the features you remember
  • Better maintainability
  • Better mod compatibility
  • Better compression of sound files, and slighty lighter file size overall
  • Flaire's voice now properly loops through all clips, preventing the same sound from playing twice!
  • Flaire's angry face sprite has been changed.
  • Things are (likely) slightly more performant
  • Strings are properly separated, making possible translations easier
  • Flaire now has generic description quotes for when a specific quote is missing.
  • Tail sprites are now animated in the casting animation, for when you're wearing a skin that has it!
  • Flaire finally saves and loads for rerolls properly; meaning you will no longer lose your spells upon getting cursed (Wonkey).
  • A new hotkey in the config for spell examining.
  • Custom sounds (seem to) always play now when playing in host mode (without caves).
  • A whole list of...

Gameplay changes:
  • Boss monsters have a 10% extra spell drop chance.
  • If multiple enemies get hit by Manaburst, they now all have a chance to drop a spell upon dying.
  • Visual effects will now play when you gain or lose an aspect!
  • Flaire now announces when she gets hit by lightning for more damage whilst under water aspect.
  • Gleam's light radius now grows by 50% when under the effect of Lightning Aspect, and its mana drain rate is reduced by 50% as well.
  • Guard now drains its durability before equipment armour. This means it should take the same amount of damage from attacks, whether you're wearing armour or not.
  • In accordance with Guard's change, it now has 200 (compared to 40) durability!
  • Spell buffs could previously be casted on creatures, but they would lose it upon server restart. Now, they keep it between sessions like players do!
  • "Supportively" casting spells is now referred to as "Chain" casting spells!
  • Chain-casting spells should feel a lot more snappy compared to the previous version. If it says you can do it, you should be able to 100% of the time now!
  • Chain-casting is no longer just limited to other players, and can be performed with creatures now as well; up to 6 times per window.
  • A visual effect will now play when a chain-spell window ends!
  • Manaburst can now also be chain casted; only once after casting it normally.
  • The chain-cast effect will have a slightly more subtle appearance when under the effect of Manaburst's damage boost.
  • Manaburst's damage boost is now also refreshed by casting any of the other spells while it's still active (with a sword, of course!)
  • Manaburst's damage boost now also grants a flat 8 bonus damage each hit.
  • Mana regeneration from sleeping now varies based on what item/structure the player uses to sleep (ranging from 0.25 to 1 per second).
  • Casting spells now only consumes one use of the weapon, rather than 1% of the total durability.
  • Flaire's spell mastery bonus has been changed; Sword weapons now lose 50% less durability when attacking or spell-casting with it active.
  • Flaire no longer loses hunger from eating foods with negative hunger values, and instead loses 5 mana each time she eats such a food.

Finally, I've added Flaire's first skin! It's based on the vanilla game's Shadow Collection (The Triumphant), and it even has a unique unlock requirement! Make sure you subscribe to Modded Skins API to be able to use it-- though, it is of course not required to play Flaire without any skins.

While the code is structually much improved over the previous version, it is of course still "new" and there may be some bugs or crashes I missed. If you find any, let me know!

Update: 3 Dec, 2023 @ 11:16am

Patch 1.10.9:
- Fixed an issue where characters would not announce when a spell buff wore off.

Update: 1 Dec, 2023 @ 1:15pm

Patch 1.10.8:
- Resolved an issue regarding Manaburst and planar damage calculation.

  • Before, instead of basing the damage around (Brightshade Sword's 38 normal + 30 planar) it only used the 38 normal damage for the calculation, meaning the spell was much weaker than intended with planar weapons.

- Fixed an issue where additional targets hit by Manaburst's AoE effect received the full amount of damage rather than a portion of it.

- Damage type bonuses, such as the additional 10% damage the Brightshade Sword deals to shadow creatures, now apply to Manaburst.

- The Punching Bag and Shadow/Lunar Boxers now exclude max health damage when being hit by Manaburst. This should give a much more accurate baseline number for the spell.

Update: 30 Nov, 2023 @ 8:24pm

Patch 1.10.7:
- Possibly fixed an issue where, in certain conditions, the Brightshade Sword was not being registered as a vanilla sword-casting weapon.
- The Shadow Reaper has been added to the list of non-sword casting weapons.

Update: 2 Nov, 2023 @ 6:14pm

Patch 1.10.6:
- Added the new side-talking sprites for chatting while sitting on a chair!

Update: 18 Oct, 2023 @ 4:45pm

Patch 1.10.5:
- Moved character/item/menu strings that were scattered around the mod to Flaire's speech file.

Update: 2 May, 2023 @ 8:49am

Patch 1.10.4:
- Adjusted Manaburst's damage calculation to work with the new planar damage added this patch.

- In detail, Manaburst's damage will become part-planar (or "special") based on the weapon you're using to cast it with.

  • For example: When casting using the Brightshade Sword (Deals 38 regular, 30 planar for a total of 68 damage) Manaburst will be converted to deal ~44% planar, rest regular damage.
  • (The 30 planar damage on the weapon is 44% of the total).

- This should mean with any future weapons the spell will deal special damage when applicable at the proper ratio.

- This was confusing as heck to figure out. If you feel the damage distribution should be different, let me know as I'm not sure I fully grasp the developers' intent with this new mechanic.

Update: 17 Mar, 2023 @ 10:48pm

Patch 1.10.3:
- Fixed a bug where Flaire would say the incorrect announcement string for when her Manaburst damage boost ran out.

Update: 17 Mar, 2023 @ 10:33pm

Patch 1.10.2:
- Fixed an issue introduced in the last patch where, when absorbing a Manaburst spell in PvP, player armour did not take the correct amount of damage.