Teardown

Teardown

Ordnance [FD]
Visar 1–10 av 22 poster
< 1  2  3 >
Uppdatering: 28 aug @ 16:08

0.6.1[github.com] (2025-08-28)


Bug Fixes

  • tool transform affecting other tools; (#37[github.com]) (a6c9122[github.com])

Uppdatering: 28 aug @ 11:32

0.6.0[github.com] (2025-08-28)


Features

  • add MLRS M31A1 shell variant; (#33[github.com]) (df5afe6[github.com])
  • add per-shell delay in quicksalvo mode; (#32[github.com]) (5cc43df[github.com])
  • add physical fragmentation (#28[github.com]) (41f9f2a[github.com])
  • options: add per-shell delay keybind option; (5cc43df[github.com])
  • options: add tactical and primary action keybinds; (e3f29ba[github.com])
  • replace lasergun with AN/PRC radio voxel; (#34[github.com]) (f5ef482[github.com])
  • ui: add HUD input icons (#30[github.com]) (aa5590a[github.com])


Bug Fixes

  • incendiary: submunition tick early exit regression; (6b16946[github.com])
  • ui/hints: InputIcons failing after save-load; (0dde3bf[github.com])
  • ui/options: inconsistent menu tab placement; (7027162[github.com])

Uppdatering: 16 apr @ 21:58

v0.5.1b
Hotfix

Fixed

  • Bottom material raycast returning invalid hit position

Uppdatering: 20 okt, 2024 @ 23:47

v0.5.1a
Hotfix

Fixed

  • Null materials not triggering detonation; this caused issues with shells passing through the ground in a few levels

Uppdatering: 10 mar, 2023 @ 18:40

Improvements to Smoke & Return of Parachuted Flare
0.5.1

Added

  • Greatly improved smoke shell particle effects
  • Smoke shell WP (white phosphorus) pieces flung on smoke detonation
  • Attack HUD when shell impact gizmo is far from the user's camera

Fixed
  • Parachuted flare simulation issues
  • Shell sprites rendering inconsistently

Misc.
  • Improved design of the static shell attack HUD
  • Improved density and presence of particle trail during shell's flight
  • Changed weapon name from "Ordnance" to "Ordnance [FD]"
  • Reduced incendiary WP bounce velocity depending on how close to perpendicular it is with the impact surface
  • Reduced global wind velocity

More information about this update can be found on Github.

Uppdatering: 19 feb, 2023 @ 19:19

v0.5.0b
Patch

Fixed

  • Shells phasing through surfaces that are single-shaped
  • Shells detonating in weird places when detonating on prefabs
  • Trajectory gizmo rendering issue

Uppdatering: 18 feb, 2023 @ 20:38

Incendiary & Trajectories Update
v0.5.0

Added

  • Incendiary 155mm howitzer shell
  • Customizable shell trajectory (attack + heading)
  • Ability to hide quick salvo strike HUD markers
  • Advanced options menu

Changed
  • Increased shell inaccuracy cap

Removed
  • Parachuted flare 60mm shell; this update's improvements to simulation break this shell, will be re-added in a future update
  • Smoke 60mm shell; this update's improvements to simulation break this shell, will be re-added in a future update

Uppdatering: 19 sep, 2022 @ 15:28

Improvements to Tactical Mode & Fragmentation
v0.4.1

Added

  • Tactical mode grid (10m, 50m)
  • Option to toggle tactical mode gridlines

Fixed
  • Fragmentation getting absorbed in certain situations
  • Environment values reset to outdated defaults upon exiting tactical mode
  • Tactical mode markers drawing over HUD elements

Misc.
  • Added tactical mode camera bounds (based on player's position)
  • Tempered brightness of tactical mode view in bright map conditions
  • Improved readability of the preview image

Uppdatering: 10 sep, 2022 @ 0:57

Tactical Mode & Fragmentation Update
v0.4.0

Fire artillery using your eye in the sky, order shelling on targets that are out of sight, and plan your barrage with a detailed overview of the battlefield.
Every shell with an explosive charge* will pepper your targets with hundreds of small metal fragments. Fragmentation has come to Ordnance!


Added

  • Tactical Mode
  • Fragmentation
  • Settings related to Tactical mode and Fragmentation


Notes
* Cluster submunitions do not simulate fragmentation; disabled due to heavy performance drops

Uppdatering: 8 mar, 2022 @ 22:36

v0.3.1c
Patch

Fixed

  • Snow material breaking ballistics
  • Quick Salvo fire halting on tool unequip