Teardown

Teardown

552 ratings
Ordnance [FD]
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Type: Global
Category: Tool
File Size
Posted
Updated
2.994 MB
21 May, 2021 @ 10:57pm
28 Aug @ 4:08pm
22 Change Notes ( view )

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Ordnance [FD]

Description

IN BETA
Current Version: v0.6.1[github.com]
KNOWN ISSUES[github.com]

Launch different caliber and type artillery at will.

NOTE: This mod was/is being developed on the Teardown experimental branch. Using the experimental branch is RECOMMENDED.

The current voxel used is temporary.
Voxel by: TuxedoLabs


If you enjoy using Ordnance, please leave a positive rating and consider donating!
If you encountered a problem while using this mod, please create an issue on Github (preferred)[github.com] or post a new discussion thread.

View source on Github
Help update Ordnance or Buy me a coffee!


General
  • Huge explosions
  • Customizable trajectory (pitch and heading)
  • Fragmentation
  • Gun firing sounds
  • Tactical mode
  • Shell whistle sound right before impact
  • Customizable shell inaccuracy
  • Simulated dud rate (2%) [optional]
Shells
  • 155mm Howitzer - [High Explosive, Bunkerbuster, Cluster, Incendiary]
  • 60mm Mortar - [High Explosive, Parachuted Flare, Smoke]
Ballistics
  • Shells pass through weak materials and leave entry/exit holes
  • Ballistics can be disabled in options
Quick salvos
  • Mark strike locations
  • Fire salvo when ready

Features Wishlist

General
  • Air burst
  • Fuse delay
  • Sound delay based on distance

Munitions
  • 105/120mm M1(A1) Abrams,
  • Guided Bomb Units,
  • Tactical Ballistic Missiles,
  • MLRS (Multiple Launch Rocket System)
  • & more

Munition Variants
  • ... Open to suggestions!

Fire missions [Advanced]
  • Request multiple salvos of a custom amount of shells
  • Adjust air-burst, fuse delay, delay between shells, etc.
  • Simulated and voice-acted "Call for fire" ("Adjust fire", "Splash") including an MGRS grid reference.

Options menu
  • Adjust volume, disable sounds, etc.
Popular Discussions View All (8)
4
1
19 Mar, 2023 @ 7:48am
Questions and Suggestions
USS Johnston DD-557
3
13 Dec, 2022 @ 5:19pm
Slight modification for cinematic scenes
Babombo
2
19 Feb, 2023 @ 12:03pm
UPDATE v0.5 | "Incendiary & Trajectories" Update
FloppyDisk
239 Comments
MikeisaGoob 29 Aug @ 6:54am 
Cool, really enjoying the new update!
FloppyDisk  [author] 28 Aug @ 11:54am 
I am pleased to announce that Ordnance 0.6 is finally released. There are a lot of miscellaneous improvements to the mod which you will immediately notice as well as new features such as the new GMLRS-U M31A1 shell variant and customizable per-shell delay while using quick-salvo! Please let me know of any issues you encounter through Github issues: https://github.com/uFloppyDisk/teardown-ordnance/issues I hope this update was worth the wait, enjoy!
I was really looking forward to the new update, and it finally arrived!
Babombo 12 Jul @ 3:34am 
- adjustable delay between strikes
- some sort of rocket strike as new projectile

would be awesome
FloppyDisk  [author] 25 Jun @ 10:23pm 
:SpeakM: I'm working on version 0.6! :SpeakM:
You can follow development progress on GitHub: https://github.com/uFloppyDisk/teardown-ordnance

What features would you like to see most in the new version?

So far, I have physical fragmentation and keybind options for tactical mode queued up for release.
FloppyDisk  [author] 15 May @ 6:42pm 
@Fr0gg00 the refactor is effectively done. I still think there is more to improve on but I don't have the time to get it done without completely halting all feature progress. I'm moving onto smaller features to build on what's already there, e.g. physical fragmentation (voxel metal fragments), explosion SFX for cluster bomblets, before getting to the big stuff
Fr0gg00 13 May @ 3:50pm 
Hows the great refactoring going?
MikeisaGoob 25 Apr @ 7:06pm 
Genuinely awesome mod I just wish it had more ammo variants like rockets and stuff
FloppyDisk  [author] 20 Apr @ 9:34pm 
Ordnance's "great refactoring" is almost complete. Once it is, I have some features I want to add to get back into the swing of things
FloppyDisk  [author] 20 Apr @ 9:32pm 
I pushed an update to fix a case where shells would phase through the ground or other thin/weak materials