Cities: Skylines

Cities: Skylines

TM:PE 11.9.3.0 TEST
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Actualizare: 1 febr. 2022 @ 15:05

TM:PE 11.6.4-hotfix-4

- new Filtered despawn tools in Maintenance options tab by @aubergine10 in #1341
- new: Ability to despawn specific vehicle categories when pathfinder is updated by @aubergine10 in #1343
- fixed: Aircraft stuck at taxiway junction by @krzychu124 in #1338, #1329
- fixed: Aircraft taking off from taxiways by @krzychu124 in #1338, #1327
- fixed: Unable to edit underground nodes in Traffic info view, modify how info views affect TM:PE by @aubergine10 in #1333
- updated: TM:PE toolbar closes in non-applicable info views by @aubergine10 in #1333
- updated: What's new in 11.6.4.4? by @aubergine10 in #1339

Actualizare: 29 ian. 2022 @ 15:18

TM:PE 11.6.4-hotfix-3

- meta: This fixes rare issue on some PCs that are limited to single CPU core
- fixed: Incorrect minimal number of path-find threads Incorrect minimal number of path-find threads #1331 (krzychu124)
- updated: Code clean-up: Refactor OptionsManager.cs Refactor OptionsManager.cs #1321 (kvakvs, aubergine18)
- updated: Show full version in UI and log file Show full What's New version in UI #1335 (aubergine18)
- removed, temporary: Don't auto-show What's New on TM:PE menu button click #1336 #1314 (krzychu124, aubergine18)

Actualizare: 27 ian. 2022 @ 16:19

TM:PE 11.6.4-hotfix-2

- meta: Press Page Down to set speeds on tunnels ;)
- fixed: Speed limit icons not appearing on metro tracks, #1323, #1322 (krzychu124)

Actualizare: 26 ian. 2022 @ 14:17

TM:PE 11.6.4-hotfix-1

- Updated: What's New panel updated to avoid recursive update issue #1319 #1317 #1314 (aubergine18)
- Fixed: Speed limit icons not appearing on rail tracks #1318 (krzychu124)

Actualizare: 25 ian. 2022 @ 1:45

- Mod Fixed: Move It traffic settings not copy/pasted in-game #1303 #1300 (krzychu124)
- Mod Fixed: Node Controller Renewal silent fail place intersection #1308 #1307 (krzychu124)
- Mod Fixed: Intersection Marking Tool silent fail place intersection #1308 #1307 (krzychu124)
- Updated: Compatibility update for Airports DLC #1230 (krzychu124)
- Updated: Reduce logging from AssetDataExtension in release builds #1296 #1295 (aubergine18)
- Updated: Translations for multiple languages #1304 (Chamëleon, MenschLennart, John Deehe, Skazov, AlexofCA, CrankyAnt, Иван Соколов, AduitSSH, John Lok Ho, DNSE, shg166, GiorgioHerbie, footbool, krzychu124, aubergine18, Dmytro Lytovchenko, Fizzy_LaFizz, Vladimír Krajč, alvaroer, Mahmoud Al Gammal, ipd, 田七不甜, vitalii201, 許景翔, Mehmet Ömer Tüzer, vicugna-pacos, kianzarrin, Mbyron26, Headspike, lennier3, kevinlin18, Ikki_di_Phoenix)
- Updated: Reorganise General options tab #1306 #1262 (aubergine18)
- Updated: Improved compatibility checks, inhibit Resume if problems detected #1310 #1309 #699 #697 (aubergine18)

Actualizare: 19 ian. 2022 @ 12:35

- new: What's New panel #118 #1284 (krzychu124, aubergine18)
- mod: Incompatible: Traffic++ V2 - ancient mod, breaks game #1287 (aubergine18)
- fixed: App mode detection #1290 #1289 #1286 (krzychu124)
- fixed: Versioned atlas to ensure textures load properly #1281 (kianzarrin)
- updated: Speed Limits manager for asset editor and mods #1277 #1285 (kianzarrin, krzychu124)

Actualizare: 7 ian. 2022 @ 18:37

TEST 11.6.2.6222


Added:
- New Speed Limits UI #1168
- New countries for speed limit designs #1260
- Apply default speed limits to all elevations #1233
- Road sign themes reloadable + Canadian signs #1215
- More API methods #1209


Fixed:
- regression: Auto TTL should set-up dedicated turning lanes properly #1242
- fix position of lane arrow tool for different resolutions. #1237
- update routings after modifying dedicated turning lanes policy #1236
- checkbox label text wrap for some very long options #1232
- update SPEED_TO_MPH constant to correct value #1224
- fixed JRM transparency #1217
- U-turn policy on T junctions #1212
- routing manager lane connection check #1210
- recalculation after lane connection remove #1199
- priority signs tool not working #1189
- improved lifecycle of TMPE tool #1188
- Trains are not counted as waiting at timed traffic lights at rail junctions #1184, #1173
- update UUI version #1182

Updated:
- mod compatibility: Replace hardcoded CitizenUnit buffer limits with buffer size detection #1192
- mod compatibility: Incompatible detector improvements, CSMultiplayer marked as incompatible #1196
- code clean up: Netutil cleanup #1273, Sl-cleanup #1275, Static texture classes are now proper CustomManagers #1265
- performance improvements: GetNode/Segment -> ToNode/Segment #1202, Refactoring/buffer to extension methods #1203, Converted almost all .m_segments.m_buffer[segmentId] calls to segment… #1204, Removed NetService and the GameBridge stuff #1194
improvements with regards to memory efficiency, performance and overall code readability (Removed the ProcessCitizen and the CitizenHandler #1169, Switched from CO.IsFlagSet to Kian's IsFlagSet. #1186)

Actualizare: 9 nov. 2021 @ 18:43

Reverted to TEST 11.6.1.36497 from 14 Oct @ 8:28pm due to issues with default Speed Limits and the Priority Signs tool.

Actualizare: 7 nov. 2021 @ 14:46

TEST 11.6.1.42461

- fixed: trains not counted as waiting at Timed Traffic Lights (#1184, #1173, thanks DarthJimbo)
- fixed: minor issues with UUI integration (#1182, thanks Kian)
- updated: a lot of code improvements with regards to memory efficiency, performance and overall code readability (#1169-#1186, thanks Egi)

[commit: abfff714027d872ab2ccc2eb9f6b32f2f90af1b6]

Actualizare: 14 oct. 2021 @ 11:28

TEST 11.6.1.36497

- fixed: cannot setup timed traffic lights on monorail nodes (#1160)
- fixed: despawn off not working as expected (#1148)
- updated: minor performance, memory efficiency improvements (#1161, #1162, #1164, #1165, thanks Egi)

[commit: 31a626b0a602a97dbcf1ee40428076116e67139d]