Killing Floor 2
KF-No-Escape-Nightmare
11–15 из 15
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Обновление: 26 мая. 2021 г. в 11:27

Обновление: 24 мая. 2021 г. в 12:41

Обновление: 16 мая. 2021 г. в 13:09

Обновление: 15 мая. 2021 г. в 15:12

Fixes:
- XM Medic grenade exploit.
- Traps activators fixed.
- Invisible railing into the fort.
- ZEDs should no longer possess the ability to climb through windows

Changes:
- Lower level platforms raised slightly to avoid getting blasted by Mancubus suicide.
(There are some but smaller intentional gaps)
- There are now trap activators in both snipers nests that have a 100% increase in cost to use.
(8,000 and 20,000)
- Lower level Bridge Trap cost reduced to 4,000 dosh.
- ZEDs now have additional teleporters intended to break the choke point (So watch your backs)
- The entry to the upper floor has been widened.
- Traps activators have a 60 second cooldown per activator.
- Door Health increased. Weld Strength Decreased.

Обновление: 14 мая. 2021 г. в 16:04