Killing Floor 2

Killing Floor 2

KF-No-Escape-Nightmare
Wyświetlanie 11-15 z 15 pozycji
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Aktualizacja: 26 maja 2021 o godz. 11:27

Aktualizacja: 24 maja 2021 o godz. 12:41

Aktualizacja: 16 maja 2021 o godz. 13:09

Aktualizacja: 15 maja 2021 o godz. 15:12

Fixes:
- XM Medic grenade exploit.
- Traps activators fixed.
- Invisible railing into the fort.
- ZEDs should no longer possess the ability to climb through windows

Changes:
- Lower level platforms raised slightly to avoid getting blasted by Mancubus suicide.
(There are some but smaller intentional gaps)
- There are now trap activators in both snipers nests that have a 100% increase in cost to use.
(8,000 and 20,000)
- Lower level Bridge Trap cost reduced to 4,000 dosh.
- ZEDs now have additional teleporters intended to break the choke point (So watch your backs)
- The entry to the upper floor has been widened.
- Traps activators have a 60 second cooldown per activator.
- Door Health increased. Weld Strength Decreased.

Aktualizacja: 14 maja 2021 o godz. 16:04