Arma 3
Ultimate Warfare RE - Cam Lao Nam CTI- v0.5.79
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Update: 24 Jun, 2021 @ 7:46am

HQ turned back into a vehicle - MRAP.
Revised map and starting position.
Add.: VCOM Driving script Version (test)

Known problems:
- HC: Unfortunately, after days of trying, no success was achieved. Temporarily removed, costs some server FPS even if
not active.
- HQ Call, Arma 3 Vanille Heli, also spawns. Difficulty translating the submenu.
- Weapons and vehicle purchase, not yet properly adjusted / costs and expansion level.
- Commander AI: hardly ever buy vehicles, rarely get to their destination, get stuck, even with the AntiVehiStick FSM,
doesn't help much, VCOM Driving unfortunately doesn't either.
- Ai: you have great difficulties finding your way on this map.

Update: 14 Jun, 2021 @ 7:23am

Again HQ changed to Heli. - Ask for feedback, which is better, thx.

Map: Starting locations a bit revised.
processed even more bridges. Ai teleport to other side.
In some places, the Ai has difficulty finding its way. If they stand too long and don't move, they will be destroyed (court martial).
Hope to find a better solution, because players are also affected, even if they can't help it. (Test)

Add .: Artillery from A3 Vanilla added, precision is missing in Vietnam Mod.
Laser designator added, laser controlled for the few bombs. Not tested if it works!
Commander, can now buy structures, sandbags, camouflage nets in the commander menu for building the base.

Update: 5 Jun, 2021 @ 3:03am

- Distance alarm tone at the beginning
- First translations: from HQ call menu

Update: 3 Jun, 2021 @ 7:35am

Add.
- Airplane service station / flying through at a height of less than 100m
Airplanes don't have to land to make flying a little more interesting
- Helicopter service station / After landing on this point, ammunition, repairs and refueling are carried out
- In cities around 600m, standing or inactive units are destroyed / removed after 400 to 500 seconds, standing or inactive
units destroyed (Test phase)

- Most main bridges, standing vehicles or infantry, will be teleported to the other side after a while (Test phase)

Update: 27 May, 2021 @ 3:56am

Finally it works again to update.
Changes from HQ, vehicles again.
Integrated, avoided SOG units, weapons, equipment and vehicles. Is mixed with Unsung, as otherwise the balance is too different. So, Unsung will always be mandatory.
Revised the starting positions and cities.
! During internal tests, we found that despite the high server FPS, the whole thing tends to lag. Partly, airplanes standing in the air ... No solution to this problem yet.

Update: 13 May, 2021 @ 10:09am