Cortex Command

Cortex Command

Combine Overwatch
Showing 1-10 of 10 entries
Update: 21 Apr, 2014 @ 11:00pm

-Jetpack changes are in, although I don't have enough time tonight to properly test them, tell me what you think of the changes I put in.
-Faction support improved, mostly by pricing rebalancing, which I forgot to do.
-Combine Sweepers are now tougher, it makes sense because they need additional armor to get in close with the shotgun.
-Credit to SAW for the jetpack stuff, which I more or less stole from them to make the Combine jetpack. (Don't tell them, it would be bad if they got upset at me.)

Update: 21 Apr, 2014 @ 10:01pm

-Faction support, as soon as weegee implements it.
-Minor balance improvements.

Update: 21 Apr, 2014 @ 6:53pm

-Nerfed the 357 magnum, it no longer goes through walls so well.
-Hunter given a higher price because it is quite OP.
-Campaign loadouts rebalanced, they seem better now.
-Flechette gun no longer purchacable in the buy menu. Someone complained, I answered.
That's about it. Some things are in the pipeline, like changing the colors of the Combine jetpack. I'm working on it, but it's pretty slow because I have no idea what I'm doing.

Update: 20 Apr, 2014 @ 10:59am

The Combine Elite was somehow replaced by the Assassin in the buy menu, now it should be possible to purchace both. Assassin was given a jetpack, too and I tested the dodge script. It works. Assassin still has no tooltip, though.

Update: 20 Apr, 2014 @ 12:57am

Bit of a late night update, changed some stuff, removed stuff.
-Hazmat Combine isn't working out in its current state. Disabled until I get around to fixing it
-All Combine still avaliable for purchace (Soldier Sweeper Support) have their own unique custom chestplates now, so that's nice.
-Combine Sweeper chestplate desaturated to make it less obvious.
-One Free Man now spawns Gordon Freeman with only one crowbar, rather than two. It's now possible to switch away from the crowbar without dropping it.
-Combine take more damage from bodyshots, they feel a lot more balanced now.
-Combine body damage now scales properly, before they had incorrect modifiers.
-Combine Assassin added, although she is untested and potentially buggy. Currently does not have a jetpack for balance sake. Also she SHOULD be able to dodge bullets but the script is kinda bleh so I don't know if it actually works.

That's it, not much else changed.

Update: 18 Apr, 2014 @ 12:28am

ONE FREE MAN KEEPS STARTING THE PLAYER OFF WITH 1000 GOLD. I FIXED THIS MORE THAN ONCE AND IT KEEPS GOING BACK. HOPEFULLY THIS IS THE LAST TIME I NEED TO DO THAT.

Update: 18 Apr, 2014 @ 12:22am

Mostly a balance update here, folks.

-Combine Soldiers take more damage from wounds in general, although their price was reduced to compensate.
-Combine Elites were not worth the price I put them at, so they were toughened up.
-Fixed missing light digger in the rewards for One Free Man, although many of you probably didn't miss it.
-The RPG is now avaliable in the rewards for One Free Man, rewarded after a whopping 300 kills.
-Reload time increased and fire rate reduced on SPAS-12, as it reloaded faster than it shot. Buckshot has been given more damage to compensate. Tell me what you think about this one, it's a bit of an experimental change.
-Metro Cops take a lot more damage than they did before, price dropped to compensate.
-Overwatch Standard Issue Pulse Rifle fired too quickly and shredded everything, that was fixed.
-357 needed more OP, was given more OP.

Update: 17 Apr, 2014 @ 7:09pm

Minor bugfix update because I forgot to fix one or two things

-Loadouts actually use Gordon Freeman now, also I rebalanced how many units/what weapons the units have within the default Campaign loadouts.
-One Free Man no longer starts you off with 1000 funds, I used that to bugtest the win/lose game events.
-Combine Soldiers had an issue where they cost 1450 to requisition, rather than 145. That has been fixed.

Update: 17 Apr, 2014 @ 6:57pm

-Fixed One Free Man (Somewhat)
-Game now actually has Combine Soldiers coming after you, instead of the other test actors I was using
-Combine Soldiers actually have weapons now (Oops)
-Game Progresses well without errors
-It's actually possible to win now, I think
***Issue: After winning, the game will crash when you press Start/Spacebar to go back to the main menu. I don't get why it does this but it does.
-Your rebel sidekicks have been toughened up and can take more shots, but they still regen health really slowly. You, on the other hand, have Call of Duty style regen and it's incredibly OP
-Gordon Freeman is now purchacable as a Brain in the menu, and is avaliable in the loadouts for Campaign. He's also incredibly OP and terribly difficult to kill
-Rebalancing for Combine, they were inexpensive given their stats.
(For Combine)
-Toughened up head a little bit universally, it was the weak spot of all combine units
-Actually made it possible to destroy Combine torsos, as before it was impossible
-All Combine actors made more expensive because of this.
-I need to look at them again, probably and actually make them LESS tough because right now they're all expensive as fuck.
(End Combine)
-RPG still OP
-357 Magnum also still OP, but is now slightly less effective at shooting through solid metal walls. :l
-Hazmat Combine (Which was an unintentionally buyable) had it's price set up higher because it was OP given the price it was at.

Update: 12 Apr, 2014 @ 5:36pm