Divinity: Original Sin 2

Divinity: Original Sin 2

ZarkavianMods - GM Assets
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Uppdatering: 3 jun, 2021 @ 6:30

-Fixed a mistake that prevented movement inside the "Testing Mound".
-Added new NPCs and moved some of the existing to fitting categories.
-Now the "light beings" are tagged as "Divines".
-Divines are now twice as big and have a boss border.

Uppdatering: 2 jun, 2021 @ 18:49

-Improved humanoid special NPCs and made them more "unique".
-Added giant worms.
-Added an arachas.
-Added an eternal sentinel (automaton boss).

Uppdatering: 2 jun, 2021 @ 6:32

-Mimic now has ranged abilities that match its theme to compensate the lack of movement. Now it spits goo and traps.
-Added an animated drunkard in the "Special" section of the humanoids.

Uppdatering: 1 jun, 2021 @ 18:49

-Weapons added to the NPCs that require one to attack (ex: Goblins only have animations for bows and one handed weapons)
-Added missing features to some of the NPCs.
-Removed pre-equiped weapons and skills from some NPCs to give GMs more freedom of choice.
-Spirits levitate and now they are not affected by surfaces but they wont avoid traps.
-Removed ability to climb from several NPCs that lack that animation.
-Mimic has no movement animation so he is inmobile... but now it will remain neutral till someone comes close enough.

Uppdatering: 31 maj, 2021 @ 17:18

-Added most missing/broken/incomplete NPCs. There is still some that need more work.

Uppdatering: 31 maj, 2021 @ 14:46

Uppdatering: 31 maj, 2021 @ 12:30

Uppdatering: 30 maj, 2021 @ 17:20

Uppdatering: 29 maj, 2021 @ 17:45

Uppdatering: 26 maj, 2021 @ 15:38