Garry's Mod

Garry's Mod

ttt_trainset_v2
Showing 1-9 of 9 entries
Update: 10 Oct, 2021 @ 7:29pm

Forgot the damn thumbnail again.

Update: 10 Oct, 2021 @ 7:09pm

CRITICAL: Updated map file name. It should work on FastDL servers now, hopefully.

-Generated a new navmesh to account for slight changes made from V1.
-Fixed a couple of bugged shadows.
-Raised all weapon spawns by ~8 units so they don't spawn clipping into the ground and go all over the place.
-Ladders behave much more consistently.
-Nocollided a few brushes (ladders, Ducky sign)
-Realigned some brushes to the grid.

Barring any bugs I didn't notice, this should be the ultimate version of the map. There are a few minor things I couldn't figure out how to fix/were impossible to fix, but on the whole I am satisfied with how this came out.

Update: 17 Sep, 2021 @ 4:12pm

Made traincar incline literally 1 unit steeper to prevent getting caught on it when walking up. This should be the last hotfix for this update.

Update: 17 Sep, 2021 @ 3:57pm

Shit, forgot to add an ingame thumbnail in the last one.

Update: 17 Sep, 2021 @ 3:35pm

Ducky: Now killable, rerecorded voice lines, platform now lowers into the ground when testing, testing now takes ~15 seconds

Train: Tracks are now no-collide to cut down on props getting in the way (this also greatly optimized the map as before they were not func_brush/func_detail), the caboose has been widened and lowered slightly to prevent Z-fighting, previous overdrive track removed and replaced with 3 new ones, overdrive is now 30 seconds long, fire does quad damage, smokestack loading error fixed, train curve "resolution" has been increased massively and is much smoother

Traitor traps: Most explosion damage has been greatly increased to be more in line with their sizes, timing was adjusted on the train teleport, Ducky explodes when killed doing massive damage to anyone in his portion of the map, door to T room has been changed to look and function better

General: Looping music track added to T room, Ducky has a new voice line for when he dies, the "bonk" hitboxes on the overpasses have been tucked in to avoid unfair deaths, lighting on the map has been overhauled and adjusted, general optimization (about 30% less visleafs!)

I'm probably forgetting a few things, but that's the major stuff.

Update: 11 May, 2021 @ 12:01am

Added ability to TP to train after activating overdrive, adjusted overpass heights and hitboxes, increased explosion radii, fixed overdrive music not playing in some cases, adjusted timings for some outputs, (hopefully) made it less likely for the train to get blocked, adjusted lighting in a couple spots

Update: 10 May, 2021 @ 10:40pm

Added basic navmesh for bot support

Update: 8 May, 2021 @ 6:43pm

Fixed bathtub clipping into dollhouse wall

Update: 8 May, 2021 @ 6:20pm

Initial addon creation.