Barotrauma

Barotrauma

Pew pew pews Station
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Update: 1 Jun, 2021 @ 5:37am

Changed: locked the wires for all the docking ports >.>
Added: [Text displays] inside [Quarantine] and [Morgue] to allow medics know what room they are in and not to "Eject" themselfs or friendly crews o.o ~by request~

Update: 4 May, 2021 @ 6:48am

-Fixed the hatch door in the [ Morgue ] so medics/cap can open and close it now ~feedback~
-Made the outside wall of the [ Morgue ] drop zone a big longer to less the chance of monsters getting in o.o
-Removed the ID card scanner for the [ Morgue ] so anyone can open its door ~by request~
-Added more [Ducts] that support water flow to the [Ballasts]
-Added ladders on the other side of each [ Ballast room ] along with updated the AI pathfinding to use them as well ~by request~
-Added a [Platform] near the [Station Docking Port] to support crewmates who are trying to fix the docking hatch if its broken rather then falling down the ladder due to water flow/pushing ~by request~
-Renamed [ Restricted Zone ] to [ Security Room ]
-Added a [ Button ] inside [ Security room ] for crewmates who were fixing stuff are able to get out
-Added a [ Button ] inside [ Morgue ] to open the drop down hatch to remove bodys
-Added a [ Timer ] inside [ Morgue ] drop down hatch to auto close within a small time ~by request~
-Added a [ Button ] to get inside [ Quarantine ] without a ID needed when fixing is needed however once inside you will need a Medic/Cap ID to get out o.o ~feedback~
-Added [ Displays ] saying [ Open ] for doors that are normally locked by ID that can be open from the inside by other crewmates so crewmates dont get stuck in places ~feedback~
-Added a [ Supplie cabinet ] inside [Medbay] holding [Diving masks] as medics will offen need them to help with CPR cases ~feedback~
-Added two [ Charging docks ] inside [ Security Room ] for Security to reuse stuff such as stuns etc ~feedback~
-Added a [Supplie cabinet] inside [Command] for cap to have starter gear ~feedback~
-Made the [ Decontamination ] Doors open much slower ~joking~
-Added [ Displays ] to give out info on the [ Reactor ] for those who do not have the ID need to open it can see how its doing ~feedback~
-Resized some of the [Displays] around the [Pew pew pews Station] ~feedback~
-Added a new Drone that will be used for Expeditions =D

Update: 1 May, 2021 @ 4:31am

-Updated the [pumps] in the [TOP airlock] and [Bottom airlock] to not care if the door is open or not the sec water is found it turns on now
-Fixed the typeo for the [Ballast] rooms [Ballast A] [Ballast B] [Ballast C] ~by request~
-Moved the lights to line up in the [Mid Crossway] ~by request~
-Added a [Deconstructor] in [Medbay] ~by request~
-Fixed the [Medical Fabricator] in [Medbay] ~feedback~
-Added a [Morgue] in [Medbay] ~by request~ o.o....
-Added a uhh "flush" kind of thing...in [Medbay] ~by request~ ....
-Added a [Large Locker] with set gear + whatever RNG spawns inside [Armory] ~by request~
-Added two new [Cabinets] with [Diving Masks] ~by request~
-Fixed the room [A] to what it should be [Ammo Coil room] o.o

Update: 30 Apr, 2021 @ 11:58pm

-Updated the pumps in the [Top airlock] and [Bottom airlock] to Drain better
-Added a [button] inside [Medbay] that will allow anyone to open the door from inside to stop crewmates getting trapped in [Medbay]
-Locked the door from being wired and changed for [Medbay]
-Added more power to the [Engines] for faster speeds =p
-Changed all the [Status Monitors] they will break down slower then normal due to how many there are HOWEVER to keep it Balance at {low skill check} will take a bit longer to fix at {high skill check} will remind the same ~feedback~
-Changed all the [Supercapacitors] due to the fact they are powering up more then just 1 or 2 guns at a time i am rising the power charge time so it will get more power/charge faster to keep up with the power demand needed for all the guns
-Added a new step up kind of thing as crewmates take a while in the back traveling up and down it takes time so hopefuly this will speed up the crewmates climing up [bots] will still take the normal ladders but players are now offered another way up ~feedback would be nice~

Update: 30 Apr, 2021 @ 3:52am

-fixed the AI pathfinding
-updated the RNG for stuff spawning
-fixed medbay door from not closing
-added a floor to the [Coil ammo room] so crewmates wont fall though it
-removed the backwall from the docking port zone it was blocking out the lighting =O
-fixed water flow on all floors water can pass though the whole sub now
-fixed the [smoke detector] inside the [Green house] it will trigger if theres a fire now and will turn off when it isnt one
-fixed the [ducts] in all rooms they will open when water is in the room and close when there is no water
-redid the [ Decontamination ] room made the doors closer to each other so the bots can understand it better
-added some [ducts] in the [top airlock path] and [bot airlock path] to support water flow if those places get damaged water will now flow over to main to be drainned
-added two new [cams] inside [medbay] for medics to check key places such as outside [medbay] and [medbay standby]
-added a new [cams room] for [Security] can keep on eye on key places on the sub
-added four cams in the [Command] for cap to be able to see around the outside of the sub
-added a [display]-[Rail guns] inside the [Gunner room] so crewmates can tell which ones are the rail guns o.o
-added a Sensor to help gunners know which gun is in range of a threat and alarm for when a threat enters the docking zone =o
-added a Sensor to give a heads up to medbay when crewmates stay in one spot [outside medbay] and [medbay standby] to let them know they need help =O

Update: 30 Apr, 2021 @ 12:18am

Update: 29 Apr, 2021 @ 8:35pm