Rivals of Aether
Primid
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Обновление: 1 мая. 2021 г. в 12:16

v1.11

Only the launching hit of beamsword Ustrong has knockback scaling

Fair now has whifflag

Nair now has landinglag

Pratland now lasts 8 frames

Added sfx for pulling an item

Squeaky Golden hammer is now polite.

Обновление: 1 мая. 2021 г. в 7:51

v1.10

Changed beamsword Ustrong to a rising spin attack

Superscope bullets are now polite.

There are now sfx for a charged superscope and a firing a charged shot.

Обновление: 28 апр. 2021 г. в 18:45

v1.9

whifflag added to Uair, Nair, and Dair

landing lag added to Fair and Bair

Обновление: 28 апр. 2021 г. в 17:28

v1.8

Thrown item damage reduced; 3 -> 2

Curry nerf; Ground friction + reduced framedata both lessened.

Curry + Mushroom now mesh properly.

Added info pages.

Обновление: 25 апр. 2021 г. в 13:57

v1.6

Fixed a visual glitch when combining curry and mushroom

Added workshop compatibility for
- Kirby
- Miiverse
- Pokemon Stadium

Обновление: 24 апр. 2021 г. в 20:35

v1.5

Offscreen bumpers should no longer break before fastbumping

Fastbump input only requires that attack is held, not that it is pressed

Dair can cancel into Uspecial after 50 frames

Обновление: 24 апр. 2021 г. в 13:42

v1.4

Обновление: 24 апр. 2021 г. в 12:08

v1.3

Hurtboxes should now scale appropriately.
Keep in mind that spr_dir is being changed, so a few other characteristics have strange behavior,
and a few visual oddities and bugs are present.
This also affects the knockback of the hitboxes, as the x-component of knockback given to players is multiplied by spr_dir. I've tried to reduce this impact, but it might explain jank.

Boomerangs now return from the blastzone if thrown.

Golden Hammer timing no longer relies on global timer.
Golden Hammer now has an actual use; you can float with it by holding JUMP.

Обновление: 24 апр. 2021 г. в 8:13

v1.2

Adjusted Bair angle

Обновление: 23 апр. 2021 г. в 14:08

v1.1

Dair & Dattack both have hitpause now

3 Pops max can be in play at any time.

Bumpers no longer give double jump back
Bumpers can only be bumped 3 times before being destroyed

Bair kills more consistently
Utilt does a hair less damage
Ftilt launches at 35 instead of 20
Uair has a larger base knockback