Rivals of Aether

Rivals of Aether

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Pembaruan: 1 Mei 2021 @ 12:16pm

v1.11

Only the launching hit of beamsword Ustrong has knockback scaling

Fair now has whifflag

Nair now has landinglag

Pratland now lasts 8 frames

Added sfx for pulling an item

Squeaky Golden hammer is now polite.

Pembaruan: 1 Mei 2021 @ 7:51am

v1.10

Changed beamsword Ustrong to a rising spin attack

Superscope bullets are now polite.

There are now sfx for a charged superscope and a firing a charged shot.

Pembaruan: 28 Apr 2021 @ 6:45pm

v1.9

whifflag added to Uair, Nair, and Dair

landing lag added to Fair and Bair

Pembaruan: 28 Apr 2021 @ 5:28pm

v1.8

Thrown item damage reduced; 3 -> 2

Curry nerf; Ground friction + reduced framedata both lessened.

Curry + Mushroom now mesh properly.

Added info pages.

Pembaruan: 25 Apr 2021 @ 1:57pm

v1.6

Fixed a visual glitch when combining curry and mushroom

Added workshop compatibility for
- Kirby
- Miiverse
- Pokemon Stadium

Pembaruan: 24 Apr 2021 @ 8:35pm

v1.5

Offscreen bumpers should no longer break before fastbumping

Fastbump input only requires that attack is held, not that it is pressed

Dair can cancel into Uspecial after 50 frames

Pembaruan: 24 Apr 2021 @ 1:42pm

v1.4

Pembaruan: 24 Apr 2021 @ 12:08pm

v1.3

Hurtboxes should now scale appropriately.
Keep in mind that spr_dir is being changed, so a few other characteristics have strange behavior,
and a few visual oddities and bugs are present.
This also affects the knockback of the hitboxes, as the x-component of knockback given to players is multiplied by spr_dir. I've tried to reduce this impact, but it might explain jank.

Boomerangs now return from the blastzone if thrown.

Golden Hammer timing no longer relies on global timer.
Golden Hammer now has an actual use; you can float with it by holding JUMP.

Pembaruan: 24 Apr 2021 @ 8:13am

v1.2

Adjusted Bair angle

Pembaruan: 23 Apr 2021 @ 2:08pm

v1.1

Dair & Dattack both have hitpause now

3 Pops max can be in play at any time.

Bumpers no longer give double jump back
Bumpers can only be bumped 3 times before being destroyed

Bair kills more consistently
Utilt does a hair less damage
Ftilt launches at 35 instead of 20
Uair has a larger base knockback