Transport Fever 2

Transport Fever 2

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Uppdatering: 19 jan, 2024 @ 6:21

1.19
- chinese translation
- degree 1 nodes are called "Dead Ends"

1.18
- Display 3-degree track nodes as "Switch"
- Check for multiline resource names to prevent displaying bug

Uppdatering: 3 mar, 2023 @ 14:42

1.17
- Fix rare issue leading to unreadable mission state file

Uppdatering: 11 feb, 2023 @ 8:42

1.16
- Correct text for difficulty 'very hard'

Uppdatering: 4 feb, 2023 @ 10:54

1.15
- Fix crash on Reload (related to UI destroy on callback)

Uppdatering: 4 dec, 2022 @ 12:26

1.14
- Add new tab 'world'
- Add info of terrain and water (area is not accurate due to weird self-intersecting polygons)

Uppdatering: 15 okt, 2022 @ 3:53

1.13
- Fix/Workaround crash for weird stations (e.g. created by Freestyle Mod if combined cargo/person)

Uppdatering: 2 apr, 2022 @ 5:36

1.12
- Add new con. type WATER_WAYPOINT (spring update)

Uppdatering: 1 feb, 2022 @ 12:24

1.11
- Fix modelRep issue when models are removed from savegame (api.res.modelRep.getAll not working correctly!)
- Fix Translate issues (Translate still buggy in Callback Events!)
- CommonAPI Modmanager: Show mod name properly

Uppdatering: 17 sep, 2021 @ 7:52

1.10
-Stabilized, workarounds for some of the errors (not 100% resolved)

Uppdatering: 13 jul, 2021 @ 6:10

1.9
-Improve fallback for mysterious errors
-Supplied towns: consider towns without cargo needs; redefine completely to 75%
-Add sound effect to donate button