Griftlands

Griftlands

Arint's Last Day
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Update: 18 Oct, 2021 @ 3:47pm

v0.9.2

MECHANICS

- Ex-Luminari: Added effect - "If you hit an enemy with an attack that doesn't target a fighter marked by Whisper of Hesh, lose 1 Trance. (Only applies if Whisper of Hesh is active.)"

CARDS

- Appropriator: Reworked description to be explicitly clear about its effects and targets.

Update: 18 Oct, 2021 @ 5:32am

v0.9.1

BOG EXPEDITION

- Fight a Boss / Defeat the Boss: Further refined potential ally casting to try and better ensure that selected agents don't have any memories of an earlier negotiation that will prevent recruitment.
- Final Boss: Fixed an incorrect word in one of Rook's ending dialogues.

BEHIND THE SCENES

- Midboss: Slightly increased Flekfis's resolve for ally recruitment negotiation. Added an outcome and unique dialogue for if you win the negotiation by destroying Flekfis's core argument without recruiting any allies.
- Final Report / Overtime: Increased the difficulty level of the squads generated for the final battles.
- Reduced starting money for the campaign from 200 to 140.

GRAFTS

- Adjusted XP requirements to upgrade grafts:
Common: 8
Uncommon: 6
Rare: 5
Boss: 7

Update: 16 Oct, 2021 @ 12:31am

v0.9.0 - Arint Reforged

MECHANICS

- NEW Keyword: Impromptu - This card gains an extra effect for this turn if you Improvise it or if you Improvise another card while it's in your hand.
- Overdrive: Clarified all descriptions to say that they don't affect specifically Beam Charge, Overdrive, Cooldown, or Items.

- Scruple (player): Now makes the owner lose half of their current resolve when destroyed.
- Opportunity: Now makes you draw 2 fewer cards at the start of your next turn when destroyed. Reduced resolve to 2.
- Authority: Now deals half-stacks damage to your core argument when destroyed. (Attack argument damage boost is still +1 every 3 stacks.) Reduced resolve to 4.
- Avarice: Reduced money gain to 10 shills. Reduced resolve to 2.
- "Minus Action" and "Minus Card Draw" are now visible modifiers until triggered.

GRAFTS

- Arint's negotiation grafts now require 2 fewer XP to upgrade, like her battle grafts.
- NEW Battle Boss Graft: Heretical Idol - Gain 1 action |and draw a card| at the start of your turn. Ex-Luminari cannot be activated.

CARDS

- Force: Added "Spined Force" upgrade with "Gain 1 Rejoinder."
- Reason: Added "Commanding Reason" upgrade with "Gain 2 Authority."
- Abundance: Added Sticky keyword.

- All upgrades for draftable battle and negotiation cards have been implemented!!

Base Card Changes:
-----
- Anti-Mech Spike: Increased rarity to Uncommon. Increased damage from [2-3] to [3-5].
- Beatdown: Removed Martial.
- Breather: Increased cost from 0 to 1.
- Burning Beam: Removed Saturated requirement from Burn replacement effect.
- Center: Reduced additional Trance gain from 2 to 1.
- Chemical Impact: Increased Saturated threshold to 10.
- Defensive Spin: Effect changed to "Attack 2 random enemies. Gain 2 Defense for each enemy hit." Damage reduced from [3-4] to [2-3].
- Dizzying Blow: Added Fully Charged requirement to Overdrive gain.
- Haze Strike: Removed Strange Chemical application. Increased Saturated threshold from 8 to 10.
- Instinctive: Changed name to "Instinct".
- Kickstart: Reduced Beam Charge gain from 2 to 1.
- Opportune Blast: Effect changed to "Impromptu: Gain 2 Overdrive and this card hits all enemies."
- Redirection: Removed Strange Chemical gain. Reduced Saturated threshold from 6 to 5. Increased rarity to Uncommon. Increased max damage to 5.
- Spark Transfer: Removed Beam Charge requirement. Reduced targets to 1. Reduced Static applied to 3. Changed icon.
- Terror Strike: Changed name to "Harrow".
- Toxic Smite: Effect changed to "Saturated 10: Apply 5 Static."
- Tremorsense: Clarified effect ("If the card mentions Defense").
- Twirling Whip: Reduced Strange Chemical application from 4 to 3.
- Unholy Rage: Changed effect to "Attack a random enemy. Spend 1 Trance: Attack twice."
- Wireless: Changed effect to "Trigger an enemy's Static effect. Gain 2 Overdrive."

- Assessment: Added Expend keyword. Increased Overdrive cost from 2 to 3.
- Aura Strike: Reduced max Trance budget from 4 to 3.
- Brace: Changed "If this card was Improvised this turn," to "Impromptu:".
- Charged Strikes: Slightly reworded description. Increased rarity to Rare.
- Chemical Bolas: Changed "If this card was Improvised this turn," to "Impromptu:". Reduced base Strange Chemical amount from 5 to 2. Reduced Strange Chemical boost rate from 3 to 2.
- Circuits: Clarified effect ("The first time you store Beam Charge in an empty cell").
- Concussion: Reduced bonus damage from 5 to 3.
- Core Reboot: Removed Overdrive gain. Slightly altered Beam Charge gain effect (1 for each cell).
- Critical Blow: Reduced Wound amount from 1 to 0. Removed Overdrive limited. Reduced minimum damage from 6 to 3.
- Electric Beam: Reduced damage from [6] to [4].
- Focused Beam: Added Expend keyword.
- Hidden Dagger: Reduced rarity to Common. Reduced damage from [3-6] to [2-4]. Changed "If this card was Improvised this turn," to "Impromptu:".
- Magnetize: Changed effect to "Remove a target's Static. Gain that much Adrenaline. Expend, Contained" Changed type from Attack to Maneuver. Changed icon.
- Opportune Beam: Changed "If this card was Improvised this turn," to "Impromptu:". Reduced damage from [7-9] to [6-8]. Increased cost from 2 to 3.
- Planned Attack: Removed vestigial hidden Martial property.
- Power Stance: Changed temporary effect to Ability. Increased cost from 2 to 3.
- Reflex Boost: Reduced Counter per Overdrive from 4 to 3.
- Scatter Beam: Reduced Dazed amount from 6 to 5.
- Shock Assault: Removed Martial keyword. Reduced Overdrive budget from 3 to 2.
- Stylish Bash: Changed "If this card was Improvised this turn," to "Impromptu:". Increased cost from 1 to 2.
- Surplus: Increased Strange Chemical amount from 5 to 6. Increased cost from 1 to 2.
- Toolbelt: Added Cannon Ops keyword.
- Wild Flurry: Reduced Dazed amount from 4 to 3.

- Ascension: Increased Trance cost from 10 to 13. Reduced action gain from 3 to 2.
- Excess Surge: Reduced damage from [5] to [3].
- Follow Up: Reduced damage from [6-8] to [4-6].
- Overrun: Removed Expend and Martial keywords. Added "Impromptu: Reduce this card's cost by 1 until played." Increased cost from 2 to 3.
- Speed Burst: Changed effect to "Insert Pale Foresee and Pale Reposition into your hand. Expend". Increased cost from 1 to 2.
- Vagrant: Reduced Relic amount from 5 to 3.

- Backup: Changed effect to "When drawn, apply 1 Composure to all friendly arguments. Increase by 1 every time this card enters the discard pile. Unplayable"
- Bond: Increased rarity to Uncommon. Changed effect to "Gain: At the start of your turn, draw 1 extra card. At the end of your turn, spend 1 Influence or destroy this argument. Expend"
- Brave Face: Reduced Composure applied from 4 to 3.
- Confidence: Reduced max damage from 3 to 3.
- False Security: Reduced Composure applied from 4 to 3.
- Hypothetical: Reduced argument resolve from 4 to 1.
- Imposing: Changed name to "Impose." Removed half-Dominance boost.
- Jurisdiction: Changed secondary effect to "Return to the top of your draw pile when played."
- Overshare: Added Expend keyword.
- Poise: Removed Composure gain effect.
- Recompense: Removed "attack again" effect.
- Reiterate: Removed Composure application effect. Added Expend keyword.
- Rising Fury: Added Sticky keyword.
- Self-Evident: Changed effect to "When drawn, gain 1 Influence and deal damage equal to half your Influence to a random opponent argument. Unplayable"

- All Business: Reduced rarity to Common.
- Avarice: Increased cost from 1 to 2.
- Determined: Changed name to "Determination."
- The Fix Is In: Increased rarity to Rare.

- Analyze: Changed name to "Analysis."
- Impatience: Now Expends a random card in hand when triggered.
- Privilege: Reduced minimum damage from 2 to 1.
- Spot Weakness: Changed name to "Detect Weakness." Increased cost from 3 to 4. Reduced Moment of Weakness argument resolve from 4 to 3.
- United: Changed name to "Unity."

Update: 14 Oct, 2021 @ 1:34am

v0.8.1

CARDS

- Erchinlord Musk: Officially made it an upgraded form of Erchin Musk to give it some visual distinction and not clutter up the Compendium with an apparent duplicate.
- Cannon Operation: Changed upgraded names to "Restored Operation" and "Initial Operation" for consistency and brevity.
- Warrior Training: Changed upgraded names to "Promoted Warrior" and "Boosted Warrior" for brevity.

MECHANICS

- Trance: No longer applies Whisper of Hesh when active.
- (NEW) Ex-Luminari: The first time Arint plays a Martial card or gains Trance each battle, she gains the Ex-Luminari condition. Once Ex-Luminari is activated, at the start of every turn, Whisper of Hesh is applied to a random enemy.

Update: 6 Oct, 2021 @ 12:45am

v0.8.0 - Deepest Bog Lore

BOG EXPEDITION

- Final Encounter: Completed ending dialogue!
- All dialogue is finalized!
- Final Encounter: Flekfis's Exhaustion's extra Momentum stacks lowered to 2.

PROGRESSION

- The Bog Expedition's and Freelancer Brawl's unlock conditions are now activated. Freelancer Brawl is unlocked by completing the "Leave" ending of the story campaign, and The Bog Expedition is unlocked by completing the "Stay" ending of the story campaign. (Using the All Unlocks mod neatly bypasses this.)

MUSIC

- (Experimental) Changed Arint's battle music to Smith's battle music.
- (Experimental) Changed Arint's negotiation music to Sal's negotiation music.

MECHANICS

- Dazed: No longer has a 10-stack threshold that gives 2 Impair. Instead, hitting a Dazed enemy always applies 1 Impair if none is present. Reaching or exceeding 20 stacks always clears all Dazed.
- Flow: (NEW!) Whenever you play a Martial card whose damage is fully maximized (both minimum and maximum damage are boosted to the highest Trance can give them), Arint gains 1 Flow. Flow increases the damage boost limit of Trance by 1 per stack, increasing the damage potential of Martial cards gradually over time as long as you keep up the pace with a high amount of Trance.
- Whisper of Hesh: Each hit now grants 1 Defense per stack by default.
- Strange Chemical: (Experimental change!) No longer decays every turn. Instead reduced by half after the owner is hit by a Detonator attack.
- Static: Gives Beam Charge immediately instead of Next-Turn Charge when its effect is triggered.
- Overdrive: Edited tooltip description to reflect that Defense and Abilities are not currently restricted.
- Improved the way Dazed and Static check to make sure the card first applying them don't immediately trigger their on-hit effects.

GRAFTS

- Self-Hypnotism: Changed effect to "At the start of battle, gain 4|8 Flow." Reduced rarity to Common.
- Anticipator: Changed upgraded effect to "At the start of the 2nd turn of battle, gain 2 Beam Charge."
- Dermal Stimulant: Changed effect to "Hitting an enemy with Whisper of Hesh grants 1|2 additional Defense." Increased rarity to Uncommon.
- Capacitor: Changed effect to "Whenever you store Beam Charge in an empty cell, gain 1|2 Overdrive."
- Coolant Vents: Changed effect to "At the start of your turn, gain 1 Overdrive for every empty cell you have | + 1."
- All of Arint's grafts require 2 fewer XP to upgrade.

CARDS

- Flow: Renamed to "Mantra".

QUIPS

- Added more go-to-sleep quips for Arint.
- Added a couple more standard Diplomacy/Manipulate/Hostility card quips for Arint.
- Replaced placeholder quips for helpers in the Fellemo campaign boss fight with finalized versions.

Update: 4 Oct, 2021 @ 7:02pm

v0.7.28

STORY

- Added custom-modified First Mettle event and Friend in Trouble opportunity quests for Arint. Used RageLeague's method of appending act filters to existing quests to (hopefully) restrict the global versions from spawning in Arint's story campaign.

FREELANCER BRAWL

- Swapped out Vix of Hesh for Fellemo of the Bog in the final boss options.

BOG EXPEDITION

- Final Encounter: "Betrayal" dialogue is now finished! Plus various dialogue and staging tweaks/fixes. (Remaining: Epilogue conversations with party members.)
- Final Encounter: Negotiations and battles with Glofriam (or potential partners) will give rewards if Rook is about to betray you (thus making them not the final encounters).
- Final Encounter: Flekfis's health is reduced to 40% (roughly 88 HP on Prestige 0) when he joins your party. Added a condition where he starts every turn with 4 extra Momentum to try and balance the strength of his max-difficulty-scaled Hurricane attack on the player side.
- Added quest-variable tracking for whether you've made peace with the Rise or fought mutant Fellemo (because they'll be relevant to ending dialogue with party members).

Update: 1 Oct, 2021 @ 12:06pm

v0.7.27

MECHANICS

- Well Fed: Changed icon. Fixed an issue where the alternate description text wouldn't be called properly if only one time segment had passed and there was no health bonus.

BOG EXPEDITION

- Final Encounter: "Ask about" dialogue for all variations is now finished! (Remaining: Betrayal and epilogue.)

Update: 30 Sep, 2021 @ 4:55pm

v0.7.26

BOG EXPEDITION

- Final Encounter: All pre-boss dialogues for each variation are now finished! (Remaining: Betrayal, epilogue, and questions.)
- Various changes to situational modifiers for negotiations. (Many were just excessive.)

Update: 27 Sep, 2021 @ 6:17pm

v0.7.25

BOG EXPEDITION

- Fourth Encounter: The final two encounters - "Flekfis & Kalandra" and "Flekfis & Fellemo" - now have finished dialogue. The fourth encounter is now fully content-complete!

Update: 24 Sep, 2021 @ 12:18am

v0.7.24

BOG EXPEDITION

- Fourth Encounter: The "Rook & Flekfis" encounter now has finished dialogue. (6 of 8 complete!) Plus other minor edits.
- Fourth Encounter: If Fellemo or Kalandra died at the Spark Barons vs Rise skirmish during the first expedition, you will come across their body before any encounters and have a chance to either collect their death item or heal a little resolve.
- Final Encounter: If Fellemo, Kalandra, or Rook died at the Bogger enclave during the first expedition, you will come across their body before the final encounter and have a chance to either collect their death item or heal a little resolve.
- Final Ecnounter: Glofriam has more resolve when attacking his faith depending on how many time segments have passed (minimum 30, maximum 50).