Griftlands

Griftlands

Arint's Last Day
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Update: 1 Nov, 2021 @ 9:38am

v0.9.12

BEHIND THE SCENES

- Side: Secret Handshake - Shutting down the neutral zone will award you with a pool of free Spark Baron and Rise items for the taking, 2 of each chosen randomly. Betraying the leaders' trust and returning in force will add a penalty modifier to the negotiation to make them surrender peacefully. Various typo fixes. Added missing summary text in some places.

QUIPS

- Added unique quips for when negotiation cards are played: Gaslight, Asset Forfeiture, Well Connected, Strength In Numbers, Proactive, Appropriator, Hypothetical, Good Cop, Blackmail, Rising Fury.
- Added unique quips for when negotiation modifiers are added: Ashamed, Impatience (Player).
- Added unique quips for when negotiation modifiers are removed: Bad Cop.
- Added a few quips for starting generic conversations with Rise NPCs (because they should react to you being a Baron and not a grifter).
- Slightly altered a couple of Arint's basic negotiation quips.

Update: 26 Oct, 2021 @ 5:41pm

v0.9.11

CHARACTERS

- Steven: When Steven's social Boon results in him using Life of the Party to give you an extra action, it will also apply a temporary condition to Arint that points out what happened so it's not as easy to miss and less confusing.

CARDS

- Power Stance: Fixed the condition automatically removing itself after every turn.

Update: 25 Oct, 2021 @ 3:25pm

v0.9.10

NEGOTIATION

- Appropriator: Changed target-checking behavior, now checks to see that the modifier doesn't have "PC_ARINT_NO_APPROP = true".
- Added "PC_ARINT_NO_APPROP = true" to heckler, FIGHT_ALLY_SCARE, FIGHT_SUPPORTER, convince_worker_to_fight_erchins, and PC_ARINT_RESIGN_SUPPORTER.
- Abundance | Lockdown | Reiterate | Lure | Magnanimous | Concession: Modified target-checking behavior, now checks to see that target bounties don't have "PC_ARINT_NON_TARGET_BOUNTY = true". (Currently doesn't apply to any current arguments, but now is extendable if needed.)

Update: 25 Oct, 2021 @ 2:22pm

v0.9.9

BEHIND THE SCENES

- Side: Customer Service - Addressed an issue where the laborer you can negotiate with would not be present at the Company Store.

BOG EXPEDITION

- Rook Betrayal Fight: Addressed an issue where Call In Fellemo and Call In Kalandra would summon their Bogger versions whether or not you recruited them from Glofriam this run.
- Rook Betrayal Fight: Removed Dermal Cast from Rook. Added Hammerthyst Ring to Rook.

MECHANICS

- Overdrive: Edited tooltip description.
- Malfunctioning Beam Charge Cells: Increased damage per Beam Charge to 4.

CARDS

- Edited descriptions of most cards (where relevant) to show status condition tooltips with the card's corresponding stack amount, even when boosted by Overdrive.
- Fixed cards whose upgrades were missing unique names.

- Brace of Stone: Fixed issue where it would only apply Defense and none of its other effects.
- Extrasensory: Description now shows adjustment for additional stacks of Trance from Overdrive.

- Analysis: Fixed argument tooltip not appearing.
- Appropriator: Updated description.

Update: 22 Oct, 2021 @ 1:21am

v0.9.8

BOG EXPEDITION

- Adjusted weight of certain random outcomes in the Bog Expedition's backstory generation algorithm. (Under the old system, you were significantly more likely to face "default" encounters than ones with any survivors. These under-the-hood changes have evened out the odds to an extent, and generally increased the odds that you will encounter characters that survived the first expedition.)

Update: 20 Oct, 2021 @ 7:36pm

v0.9.7

GRAFTS

- Smart Router: Gave its battle condition a name so that it will show up properly as the source of cost reduction.

Update: 20 Oct, 2021 @ 7:33pm

v0.9.6

GRAFTS

- Smart Router: Updated how it handles the "costs 1 less until played" effect to be compatible with the updated source-tracking system.

Update: 20 Oct, 2021 @ 7:03pm

v0.9.5

BATTLE

- "Costs 1 less until played" effects now track the source of the cost reduction and list them properly per instance when hovering over the modified action count.
- Holy Warrior: Changed icon.

NEGOTIATION

- Appropriated: Fixed listing the stolen argument's ID rather than its name when viewing the description. Tweaked how it checks the name of the stolen argument, and it defaults to "stolen argument" if it can't find a localized name.

GRAFTS

- Stone Shame Sink: Changed effect to "Whenever your bounties are destroyed, splash damage is stored as Composure and gained at the start of your next turn instead."

QUESTS

- Oppo: Guard Duty - Tweaked description to be less vague with the specific activities you will be required to do.

Update: 19 Oct, 2021 @ 11:29pm

v0.9.4

BEHIND THE SCENES

- Oppo: Friend in Trouble / Event: First Mettle - Added the proper act filter to Arint's version of these quests so they don't appear in any other characters' campaigns.

Update: 19 Oct, 2021 @ 5:45pm

v0.9.3

PROGRESSION

- Implemented Arint's card packs. 30 battle cards and 30 negotiation cards now have to be unlocked by gaining XP. (This can be bypassed with the All Unlocks mod, as usual.)
(NOTE: If you have already amassed a mountain of XP on Arint, cards from "locked" packs may appear in your drafts if you have enough XP to unlock them. The packs will still "unlock" in the run results screen afterward.)

TUTORIALS

- Updated Arint's battle and negotiation tutorials with up-to-date information and new visuals.

CARDS

- Appropriator: Reworded description to specify that supporters can't be targeted.

FREELANCER BRAWL

- Enabled base-game dialogue from Fssh or Sweet Moreef during bonuses.

CHARACTERS

- Increased NPC Boss Rook's max health from 120 to 160.

CARDS

- Aura Strike: Changed secondary effect to "Apply 2 Static per Trance spent."
- Adjusted descriptions of some cards whose effects interact with Overdrive but didn't preview those effects when Overdrive is present.