Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Hitman
Showing 1-5 of 5 entries
Update: 20 Oct, 2022 @ 2:04pm

- Fixed the module highlight
- Fixed X-Ring bleeding onto targets
- Fixed autosolver solving the module too early in game due to delayed solve animation
- Fixes a bug where unclaiming the module during the solve animation in Twitch Plays would give points to the streamer.

- Added some new reasons for being assassinated

Update: 19 Jul, 2021 @ 5:59pm

Fixed(?) the module highlight.

Also more reasons to be assassinated.

Update: 12 Jul, 2021 @ 6:24am

Adding assassination reasons. Likely won't add more unless something give good reason to open this up again. Thank you everyone that has provided any reasons.

Update: 11 Jul, 2021 @ 2:08pm

"So as to perserve our assets in the field, we will occasionally going to be assigning you targets to be dispatched via remote means.

The system in place will be air dropped on location in a secluded point to avoid discovery and will detonate shortly after assignment completed.

The commands are simple. Just enter the name of the target and command it to fire. Good Luck, Agents."

TP Support now active (Thanks Danny7007!)

Also, QoL Introduction: No longer do you potentially have to cycle all of the names in the mod. It is now chooses a selection of 10-15 targets instead.

Update: 7 Apr, 2021 @ 3:00pm

Initial Upload