Forts
AEU: Super Weapons
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Update: 5 Mar, 2022 @ 5:25pm

-Completely change the mod sound design (mp3 files replaced by a single Bank file for faster sounds load, better stereo quality and accurate with Forts sounds design)

Update: 22 Dec, 2021 @ 2:04pm

Fix: missed damaged missiles convertion to Nuclear
Fix: missed armoured missiles convertion to Nuclear
Optimised Nuclear trails effects

Update: 11 Dec, 2021 @ 8:52am

Fix: Nuclear version explosions effects weren't appropriate compared to splash damage dealt
Fix: Non correct detail materials sprites on the HUD

Add Splash resistance to Composite Armors
Add Composite Armor and door selection context
Add shell eject effect to Scrapper
Add a cooldown effect to the 100mm auto
Add a overheat effect to Terrabeamomutron and Nuclearbeam
Add AEU commmanders compatibility

Modified Composite Armored door rail sprite (texture's no longuer compressed)
Modified Composite Armored door cap sprite a bit
Modified Nuclear trails (nuclear trail for small and heavy projectiles, missiles got the base trail)
Modified Terrabeamomutron fire effect
Modified Explosions and trails effects on Buster activation

Balance: The Ultramagnabeam do now some damage and impact
Balance: Increased fire radius with Firebird active
Balance 100mm auto splash damage
Balance Scrapper's scraps damage
Balance Nuclear Howiz damage (more splash damage but less radius)
Balance Super Weapons build time for overdrive

Improved french descriptions
Improved english descriptions

Update: 1 Oct, 2021 @ 4:32pm

-Balance Scrapper (shraps do less direct damage)

-Reduce Nuclear projectiles splash radius and damage

Update: 5 Sep, 2021 @ 12:08pm

-balance: The Terrabeamomutron 2000 can be countered by Composite Armor

Update: 29 Aug, 2021 @ 6:35am

- Change nuclear howiz texture a bit

- Change nuclearbeam projectile texture

- Add new nuclearbeam hit effect

- Change explosion damage for all weapons

Update: 7 Aug, 2021 @ 3:44pm

-optimisised Nuclear version function

-AI compatibility

-adjust weapons fire and build cost

Update: 28 Jul, 2021 @ 7:40am

-Composite Armor cost more (to op for his prise)

-Fix Conposite armor witch didn't stop beams penetration

-Change Nuclear projectiles explosion effects

-Fix conversion problem with firebeams

-Nuclear projectiles can be convert to FlamingNuclear, EmpNuclear, SplashNuclear, EmpSplashNuclear, FlamingSplashNuclear, FlamingEmpNuclear and EmpSplashFlamingNuclear projectiles

-Add some different Nuclear explosions effects (depend of the projectiles versions)

Update: 25 Jul, 2021 @ 11:33am

-add new nodes for Conposite Armor

Update: 13 Jul, 2021 @ 3:50pm

-Add new materials: Composite Armor, composite Armored door and Backgroud Armor

-Change Nuclear trail effect

-Add the nuclear trail effect to the nuclear Howiz

-Fix Beamomutron laser's animation

-Fix some projectiles wich don't convert to nuclear with some mods