Forts
AEU: Super Weapons
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Update: 8 Oct, 2024 @ 2:00pm
by Taz

Added German translation (Thanks SumoKuh: https://gtm.steamproxy.vip/id/sumokuh/)

Update: 6 Oct, 2024 @ 1:17pm
by Taz

Improved Italian translation (Thanks Leonz2010: https://gtm.steamproxy.vip/profiles/76561198417908264)

Update: 24 Sep, 2024 @ 2:43pm
by Taz

Fixed errors with AEU
Anti-Air reaction is set automatically for all nuclear projectiles versions even for other mods
Nuclear projectiles versions can be combined with other versions (flamed, splash, emp, vacuum and also flaming + splash)
UI can show current resources up to 9999K (Script from 0-0000's Mod - Allow Infinity Resources Show: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3321350180)
Added Chinese and Italian translation
Added funny helpscreen lvl5 upgrade for AEU
Added compatibility with pilotable planes mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3205783103
Optimised Nuclear projectiles version conversion function (Set automatically all projectiles for Nuclear beam)
Optimised all effects files if they are a copy of others
Modified some trails effects and sounds to nuclear projectiles
Modified some explosion effects to nuclear projectiles
Modified conversion effect when a projectile passes through nuclear beam
Decreased composite armour hitpoint (~-43%)
Decreased composite armour build cost (~-35%)
Decreased composite armour build time (-25%)
Composite armoured door has now the same statistics as composite armour except for build cost and time like normal doors

100mm auto:
Fire 3 shells each bursts instead of 2 while Scattershot's active
Adds smokes particles to sides to his fire effect
Modified build time when AEU is enabled (-10%)
Modified upgrade cost when AEU is enabled (5700M/70000E to 6400M/75000E)
Modified reload sound
Decreased reload time of new shell in the reload bank (~-5%)

Scrapper:
Modified fire particle effect and shell eject effect
Modified build time when AEU is enabled (-15%)
Modified upgrade cost when AEU is enabled (5000M/62000E to 6700M/68000E)

Nuclear Howitzer:
Modified fire sounds and particles effect
Modified reload sprite
Modified shell trail sound effect
Modified shell explosion effect (Green mushroom effect but 2 times bigger)
Modified shell sprite
Modified build time (-10%)
Modified build time when AEU is enabled (-10%)
Modified upgrade cost (4000M/51000E to 4400M/50000E)
Modified upgrade cost when AEU is enabled (6800M/75000E to 7400M/82500E)

250mm APHE Deckgun -> 162mm APHE Deckgun:
Projectile can now destroy shields and portals
Adds new reload sound effect
Adds barrel recoil effect
Modified weapon sprite
Modified fire sound, sprite and particles effect
Modified projectile size
Increased minimum shell fire speed (+40%)
Increased maximum shell fire speed (~+73%)
Decreased minimum fire angle (12° to 3°)
Increased maximum fire angle (40° to 45°)
Decreased projectile explosion radius (-40%)
Decreased projectile anti-air resistance (-50%)

Ultramagnetic Traction Beam:
Fixed pixelised beam hit effect
Modified upgrade energy cost (51000 to 50000)
Modified build time when AEU is enabled (-10%)
Modified upgrade cost when AEU is enabled (3500M/40000E to 5800M/65000E)

Nuclear Beam:
Fixed cutting fire sound effect in the middle of beam effect
Adds fire "beam end" sound effect
Modified build time when AEU is enabled (~-8%)
Modified upgrade cost when AEU is enabled (4700M/65000E to 5000M/67500E)

Terrabeamomutron 2000:
Fixed cutting fire sound effect in the middle of beam effect
Adds fire "beam end" sound effect
Modified build time (~-8%)
Modified build time when AEU is enabled (~-9%)
Modified upgrade energy cost (50000 to 65000)

Thunderbolt II (AGM65) Ammunition:
AGM65 Rocket denonates into multiple uranium shrapnels while Buster's active
Modified build time (~-12%)

Nighthawk (B61) Ammunition:
Decreased B61 impact force (-50%)
Modified build time (-4%)

Munition Orbital BFG9000:
Added fire sound effect for orbital BFG9000
Projectile can be nuclearised by nuclear beam
Modified projectile impact effect
Modified projectile trail sound effect
Modified beacon trail effect
Modified build time (-10%)

Update: 1 Mar, 2023 @ 10:39am

Fixed: Sounds didn't work with sliders

Update: 27 Feb, 2023 @ 6:30am

Fixed an issue with the sounds bank. They sounded to "bigger" which wasn't accurate with the game sounds.

Update: 11 Feb, 2023 @ 9:27am

-Fixed: errors about a non found projectile with AEU

Update: 6 Feb, 2023 @ 4:45pm

-Fixed: projectile versions combination only worked with other mods
-Fixed: projectiles errors with Alex Extra Upgrades
-Fixed: damaged missiles didn't convert to all versions properly
-Fixed: some nuclear projectiles version were missed for some mods
-Fixed: some Buster's depleted uranium projectiles version were missed
-Fixed: super weapons sometimes weren't groupable with normal weapons
-Fixed: munitions destructions effects was unexistant

-Modified all weapons textures, fire effects and reload effects
-Modified the Scrapper's casing eject effect
-Modified the Scrapper, 100mm Autoreloaded Cannon and Nuclear Howitzer's projectiles sprites and trails effects
-Modified the Ultramagnetic Traction Beam and Terrabeamomutron 2000 projectiles sprites and effects
-Modified the Ultramagnetic Traction Beam's fire cost (30000e to 47000e; 40000e to 60000e with AEU)
-Modified Composite Armor, Door and Anti Splash Armor sprites
-Added custom sounds effects for Composite Armor and Door
-Added new destroy effects for Composite Armor, Anti Splash Armor and Door
-Nuclear Beam can now convert projectiles from Alex&Bubz Additions, Alex's Munitions Types, Extra Weaponry, Mech Weapons, Powerful New Toys, Acidic Ammo, Ton's of Upgrades, 0437's mods-Moonshot Expansion, 0437's mods-War Drone, 0437's mods-Secondary Things, 0437's mods-Basic Expansion, Nuclear Mod, Trisolaris mod, C-Moon mod, Over mod, Space-base Weapons, Ground-base Weapons and Diamond Mod
-Added new nuclear trails for swarms, howitzers and deckguns
-Nuclear + Splash + EMP + Flaming versions can now be combined properly
-Nations textures details has been added
-Now the Nighthawk (B61) Ammunition and Thunderbolt II (AGM65) Ammunition works with Runway MkII
-The 250mm APHE deckgun projectile is no longer bounced of by the Heavy Shield
-The 150mm Auto cannon is now called 100mm Autoreloaded Cannon. After his building, the cannon will charge all of his shells (6 + 1 loaded) if you didn't already shoot, then you can fire one shell every 4 sec until he's empty.
-The 100mm Autoreloaded Cannon, Scrapper and Nuclear Howitzer are no longuer stopped by the laser
-Now the Ultramagnetic Traction Beam does a negative magnetic field to materials and do an heavy amount of damage to them
-Optimised shootable projectiles insertions for the automatic anti-airs
-Optimised the Nuclear version function for projectiles detonations and trails affections
-Nuclear projectiles splash radius, damage and impact force can now be modulable
-Increased the trail size of the BFG 9000 projectile
-Increased Nuclear Howitzer and 250 APHE Deckgun's projectiles anti-air resistance
-Decreased sandbags splash damage resitance against nuclear projectiles
-Commanders compatibility with the last forts commander's balance update

Update: 25 Jun, 2022 @ 2:32pm

Updated all descriptions relative to the new description system

Update: 24 Jun, 2022 @ 4:57pm

Fix: AEU Flaming-Splash projectiles did not convert to Nuclear-Flaming-Splash version
Fix: Anti-Air can't shoot down some converted projectiles
Modified Nuclear projectiles version property
Optimised nuclear trails

Made the High Seas compatibility

Update: 6 Jun, 2022 @ 8:08am

Reworked weapons/projectiles insertions
Ultramagnetic beam does now a high negative impact
Modified Nuclear Howitzer fire effect
Balanced Scrapper's fragments splash damage radius (~-20%)
Balanced Terrabeamomutron damage system
Balanced super weapons build time (average of 10min build time)
Balanced super weapons reload time time (average of 6min reload time)
Balanced super weapons upgrade cost
Updated weapons descriptions
Fixed: Duplicate SoundsBank error when Alex Extra Upgrades mod is activated
Fixed: Non correct button animations when Composite Armors are selected
Fixed: Nuclear howitzer didn't have a destroy effect
Fixed: Scrapper doesn't detonate when it is converted to Nuclear