Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Bomb Diffusal [REUPLOAD]
Showing 1-6 of 6 entries
Update: 17 Jul @ 3:27pm

Some Twitch Plays Automod stuff includes some of these changes.
- Allow some alternatives for one area name, taken in request by Exish and Axo. (Thanks!)
- If all else fails, an option to manually cycle an area/sector is provided.

Update: 29 Sep, 2023 @ 2:37pm

- Adjustment to the main TP Handling for prepending "set"

Update: 2 May, 2022 @ 11:22am

- Fix exception thrown when using "!# components"
- Extend help message on setting ports. That was missed apparently. My bad.
- Add Fangy's TP Handling via a separate command needed to access this handler.
-- And be able to switch back and forth between those 2.
-- NOTE: It is recommended to use one or the other and not both at once.

Update: 8 Dec, 2021 @ 5:28pm

- Fix some VR issues involving unused colliders ruining physics.
I am wondering, do you all want me to provide Fangy's TP support for this module as an alternative? Do let me know on the official Discord of this game...

Update: 2 Apr, 2021 @ 5:58pm

- Fix TP not liking "set (something) (something)"
- Reverse cycle command because mistake
- Also decrease the amount to cycle ports by 1.
- ALSO, add an indication on where the ports are being cycled by for TP.

Update: 31 Mar, 2021 @ 12:45pm

Reupload with some changes made. I think we already get the point.
* Mississippi was spelled incorrectly, both in the manual and on the module. This has been changed.
* Also enhance logging to note all information that is incorrect when submitting.
* VR Fix? Confirmation required.
With help from Exish:
* Add Force Solve Handling for TP
* Rewritten TP support for this module to be more flexible.