Stellaris
Machine & Robot Expansion
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Обновление: 6 апр. 2021 г. в 1:36

QOL Update 10
- Players can now turn on or off the completion notifications of 'Auto-Factory', 'Auto-Processor', and 'Auto-Server' Project decisions. (via the Modmenu in the Edict UI)

- 'Organic Skin' trait now reduces the pop's upkeep.
- 'Mineral Body' trait now reduces the pop's amenity upkeep and do not reduce the pop's assembly speed.
- Choose to merge all of your species into the Bio-Mechanical Hybrid will remove the 'Organic Skin' and 'Mineral Body' civics.
- 'Mass Takeover' wargoal's opponent now has -200 surrender acceptance by default. (Previously, it was zero and this makes the enemy surrender too fast.)

- Minor localization changes

- Fixed a bug that the 'Gaseous Byproducts' trait and 'Scintillating Skin' trait have the wrong name and description.

Обновление: 6 апр. 2021 г. в 1:27

Minor Code Change

Обновление: 4 апр. 2021 г. в 2:16

General Bugfix 1
- 'Mind Integration' Ascension Perk now requires the Synthetic Dawn DLC.
- Fixed a bug that after 'Identity Melding' special project is finished, the Founder Species' colonization right is set to 'Colonization Forbidden' and becomes unable to change.
- Fixed a bug that 'Firewall' and 'Router' districts' country modifiers are not applied properly.

Обновление: 3 апр. 2021 г. в 7:39

QOL update 9
- Firewall Districts now reduce crime as well as deviancy, if the owner empire is not a Machine Intelligence.
- Robotic Species of 'this mod' now shares the Mammalian Species' city set.

Обновление: 2 апр. 2021 г. в 7:31

QOL update 8
- Minor localization changes.

Обновление: 1 апр. 2021 г. в 0:26

Minor Change
Machanical Origin -> Mechanical Origin

oops my bad

Обновление: 31 мар. 2021 г. в 19:54

QOL update 7
- 'Robot Assembly Complex' Building can now be built when there is a 'Robot Assembly Plants' Building.

Обновление: 31 мар. 2021 г. в 1:56

1.1 Initial Upload (Public Launch)