Left 4 Dead 2

Left 4 Dead 2

No Space 4 Zombies (Fixed) v2.8
Showing 1-10 of 14 entries
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Update: 21 Jun, 2021 @ 5:01pm

Made a new way to search for the keycard in map 4. I think you'll like it better :).

Update: 19 Jun, 2021 @ 10:47pm

I forgot to include a new decal I made for the game. Sorry about that. :)

Update: 19 Jun, 2021 @ 10:47pm

I forgot to include a new decal I made for the game. Sorry about that. :)

Update: 19 Jun, 2021 @ 6:20pm

06/19/21
========
All Maps - touched up any nav that needed repaired. Noticed there were a couple sections on a couple of maps that were not working correctly.
Map 4 - Updated the prison. Made a Keycard hunt for exiting that same prison. Gave the prison a facelift with new models, etc. Don't be surprised if Whitaker offers a lending hand in your escape. Also repaired the path switching technology in the caves. My apologies for missing it being broken. It was originally broken in coaldblood and I had to fix it there too. It is now fixed.
Map 5 - Added a way for the large doors to open in case you exited the building from the other end instead of the alarmed exit doors in the cafeteria. Also added an alarm to the alarmed doors.
Map 6 - Updated the clips on the map so the smoker can't grab you through the floor now. Fixed two logic problems that were causing the campaign not to end. They were there since the original creation and it would only fail when certain combinations of the timers were present (so basically randomly). No longer. Restructured the activation desks so they are not lit all the time. I watched someone play the map on youtube and they kept pushing the console thinking it was lit when it was not. Prop Dynamics apparently have a glow to them by nature so I replaced the consoles and made another way to alert the user when there is a hangup or failure in the system. Ran through 20 runs without any failures.

Enjoy.

Update: 19 Jun, 2021 @ 6:20pm

06/19/21
========
All Maps - touched up any nav that needed repaired. Noticed there were a couple sections on a couple of maps that were not working correctly.
Map 4 - Updated the prison. Made a Keycard hunt for exiting that same prison. Gave the prison a facelift with new models, etc. Don't be surprised if Whitaker offers a lending hand in your escape. Also repaired the path switching technology in the caves. My apologies for missing it being broken. It was originally broken in coaldblood and I had to fix it there too. It is now fixed.
Map 5 - Added a way for the large doors to open in case you exited the building from the other end instead of the alarmed exit doors in the cafeteria. Also added an alarm to the alarmed doors.
Map 6 - Updated the clips on the map so the smoker can't grab you through the floor now. Fixed two logic problems that were causing the campaign not to end. They were there since the original creation and it would only fail when certain combinations of the timers were present (so basically randomly). No longer. Restructured the activation desks so they are not lit all the time. I watched someone play the map on youtube and they kept pushing the console thinking it was lit when it was not. Prop Dynamics apparently have a glow to them by nature so I replaced the consoles and made another way to alert the user when there is a hangup or failure in the system. Ran through 20 runs without any failures.

Enjoy.

Update: 29 Mar, 2021 @ 9:23am

After some feedback I decided to remove the double tank ending (random) thats always been there since this thing was created because of the custom finale. One thing about these maps is once you get the nav working correctly the zombies spawn like crazy. Since the tank generator is on it's own timer double tanks pounding you with a well working horde wouldn't be too much fun. So I modified the tank generator to only make 1 tank instead of two like it was doing on occassion (totally random). Should be much better and closer to the regular finale. Enjoy

Update: 27 Mar, 2021 @ 11:02pm

Fixed some lighting and nav on map 5 to make it function better.

Update: 27 Mar, 2021 @ 6:47am

Fixed some issues with map 2 because hammer crashed yesterday and I lost them. Fixed. Added an ammo pile back to sr 4. Fixed some minor nav issues. I also resopied all the models and materials back over since someon said there was an invisible spaceshuttle. Shouldn't be now. This campaign will conflict with other copies. Debating renaming the maps so it doesn't. Will ponder. Enjoy and leave any thought. Not on gamemaps yet. Waiting to see if any other issues pop up - more eyes as they say. Have a great day everyone.

Update: 26 Mar, 2021 @ 8:31pm

Fixed Title

Update: 26 Mar, 2021 @ 8:26pm

Fixed a minor typo in the title and added the workshop download links.