Rivals of Aether

Rivals of Aether

Hexwhize
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Update: 15 Apr, 2021 @ 7:05pm

(Ignore these, was testing something about workshop updates and it messed up lol)

Update: 14 Apr, 2021 @ 9:15am

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changes
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+ fstrong startup 3 frames faster
+ fstrong endlag 1 frame less
+ fstrong knockback scaling 1.1 > 1.12
- fstrong base knockback 8.7 > 8.4
+ fstrong top hitbox made 2 pixels wider/taller, and moved back 2 pixels
+ fstrong forward hitbox made 2 pixels wider/taller and moved back 2 pixels

(To incentivize this move being used a bit more for parry punishes. It comes out the same frame as Ranno dstrong, just bigger with better coverage, but more endlag.)

= dstrong all projectiles moved backwards 2 pixels. Starts closer, but covers less outward
+ dstrong startup reduced 1 frame
- dstrong endlag increased 1 frame
- dstrong final hit knockback scaling 1.15 > 1
+ dstrong final hit base knockback 6 > 7

(Overall a nerf.)

+ jab 1 startup reduced by 1 frame
= jab 1 moved in 1 pixel, widened by 1 pixel
+ jab 2 widened by 2 pixels to solve a very rare case of not reaching from jab 1
+ ustrong tentacle height increased by 1 pixel
+ ustrong first hit height increased by 4 pixels, width by 2 pixels
+ ustrong first hit frame adjusted slightly
+ ustrong first hit angle 55 > 52.5 for more consistent linking on DI in
+ ustrong endlag reduced by 1 frame
+ utilt scoop hitbox made 1 pixel wider/taller
= dash attack hitbox moved up 1 pixel
- all nair soft hits base knockback 8 > 7.5
+ fair endlag reduced 1 frame
+ nspecial made 2 pixels wider
+ dspecial made 2 pixels taller, 4 pixels wider, and moved 2 pixels back to better match the sprite
= added another color, changed one into a Krystal palette

Update: 13 Apr, 2021 @ 8:02pm

Sorry for the constant updates, they'll slow down soon I swear.

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changes
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= swapped two colors with new ones made by Zerks
= updated the "url" in config. Hopefully that will update the character's release date, since I want that marked.

Update: 13 Apr, 2021 @ 7:20pm

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changes
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+ dtilt 2, the drill, has been made slightly wider and taller to link a little easier from the first hit
= tagged as "finished" on workshop. I think.

Update: 13 Apr, 2021 @ 12:52pm

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changes
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+ jab 1 active frames increased by 1. Not sure why it wasn't already like this to match the animation.
+ scoop hitbox of uptilt made 2 pixels taller, 1 wider
+ bair made 2 pixels wider
= fixed a single pixel that was weird
+ fair made 2 pixels taller
+ ftilt made 2 pixels wider
+ dair hitbox made 2 pixels taller

Update: 13 Apr, 2021 @ 4:56am

Release!

Update: 13 Apr, 2021 @ 3:00am

Small one pixel change, nothing to see here.

Update: 13 Apr, 2021 @ 2:53am

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changes
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+ ustrong startup reduced 1 frame
+ ustrong tentacle hits 4 pixels lower
- ustrong first hit active frames reduced by 1
+ ustrong first hit made 1 pixel wider
+ dstrong startup reduced 1 frame

Update: 13 Apr, 2021 @ 2:53am

v1.25

Update: 12 Apr, 2021 @ 11:33pm

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changes
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+ nair 4 hitbox active frames put back to how it was before
+ “H” added to preview
= cleaned up some animations a little bit (dstrong, idle, walk, dtilt, bair)
- dash attack endlag increased by 1 frame
+ utilt scoop hitbox base knockback 4.5 > 8
+ utilt scoop hitbox knockback scaling .4 > 0
(This is to properly catch crouching/shorter characters and consistently bring them to the bigger hitboxes. At higher/lower %’s it varied a bit, so this makes it more universal.)
+ ^ same thing with ustrong
+ ustrong first hitbox angle 50 > 55
= specials visual effects changed to not be the same as mark application moves
- jab 3 damage 12 > 11
= different effects on certain moves
= different sound placement within certain moves