Squad
Steel Division [ENEMY VOIP] [UPDATED FOR v9.0]
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Update: 1 Feb @ 10:31am
by Wupy

Hotfix v1.05:

Reworked Heli Flares:
Fixed additional flares being spawned
Fixed flares being spammable during weapon cooldown
Flare weapon now fires in automatic mode instead of burst
Flare count increased significantly for all helicopters
Flare effectiveness variance increased
Flare life bug resolved (missile was homing on dead flares)
Manpad missile flare search radius increased significantly

Bug Fixes:
Fixed Mortar Drone damage
Fixed players getting stuck when loading to and from Al Basrah Invasion TSFvRED
Fixed above layer not having command assets and Cross VOIP
Fixed PARS III 8x8 Woodland camo being on desert maps
Fixed additional flares being spawned
Fixed flares being spammable during weapon cooldown
Flare weapon now fires in automatic mode instead of burst
Flare count increased significantly for all helicopters
Flare effectiveness variance increased
Flare life bug resolved (missile was homing on dead flares)

Update: 31 Jan @ 5:35am
by Wupy

Changelog v1.04:

New Content:

Added new FPV Mortar Drone that drops a mortar to SOF
Added new Fallujah Invasion USSFvTSF layer with north to south layout
Retextured Altay MBT and BMC Kirpi with Woodland and Desert camo's
Retextured SSPR Technical Logi, M113, and MTLB with Ukrainian camo
Retextured Napalm Grad with Russian green

Bug Fixes:

Fixed new Narva, Yeho, Goose Bay, Harju, Fools Road Invasion layers getting stuck on loading and not having cross voip
Fixed Heli Flares not working at long ranges
Fixed Harju Invasion v1 helicopter spawns
Fixed Goose Bay Invasion v2 helipads being assigned to the wrong teams
Fixed Tunnels turning players after using tunnel
Fixed Tunnel interact hitbox to be larger
Fixed Parachutes staying attached to players after landing
Fixed ammo crates being on top of heli pads on Talil
Fixed Goose Bay Invasion v2 defender helicopters slamming onto main protection barrier before staging phase
Fixed FPV Suicide Drone not having a lifespan timer (It's now at 60 seconds like it's supposed to be)
Fixed fall scream playing multiple times
Fixed HIMARS rockets despawing after flying for more then 20 seconds
Fixed MANPADS and Javelin not working on Johnsons Range
Fixed RPG-7V2 Thermobaric sound range
Fixed HIMARS having full auto
Fixed RED AA RPG-7 Frag sway
Fixed T-62 UB-32 sticking out of the barrel
Fixed SSPR MTLB VMK gunner not having NVG's
Fixed lock warning sound sometimes not playing for pilots

QoL Changes:

Made B52 invincible
Rebalanced Heli Flares by increasing their lifespan and slowed down their fall speed and lowered their minimum effectiveness
Modified Al Basrah Invasion v1 to include new points that are more spread out to help attackers
Changed Technical Kornet's turn radius to 360 degrees
Added Thermals to BTR-90M Commander
Reworked RPG-7V2 Thermobaric
Reduced M109 HE ammo count from 30 to 18 and smoke count from 10 to 8 and increased its reload time from 6.5 seconds to 10

Update: 18 Jan @ 10:06pm
by Wupy

Changelog v1.03:

New Content:

- Added Anti-Air role with MANPADS to all factions
- Added new model for Il-76
- Added team wide voice lines for when C-130/Il-76 is deployed
- Added new Yehorivka, Narva, Goose Bay, Harju, and Fools Road layers

Bug Fixes:

- Fixed MANPADS and Javelin missiles getting destroyed on launch if inside radio
- Fixed helicopters endlessly hearing lock warning
- Fixed C-130 not being invincible
- Fixed C-130 getting randomly destroyed
- Fixed Tunnels not disconnecting when one tunnel gets destroyed
- Fixed spawn timers on Yeho Invasion SOFvSSPR
- Fixed Emplaced MANPADS interfering with AT emplacement limits

QoL Changes:

- Added more flares to transport helis
- FPV Drone now detonates when it gets shot

Update: 16 Jan @ 8:25am
by Wupy

Changelog v1.02:

Added Deployable Underground Tunnels to RED

- Tunnels that can be placed inside the FOB radius
- Requires 2 tunnels to be placed that will automatically connect with each other
- Players that get inside one of the tunnels get teleported to the other tunnel

Reworked Suicide FPV Drone

- FPV Drone damage was applying inconsistently and has now been fixed to apply about as much damage as an RPG-7 HEAT
- FPV Drone effects are now replicating and playing correctly
- FPV Drone life was reduced from 10 minutes to 1 minute giving it an effective range of about 900m
- FPV Drone hitbox size is now doubled
- FPV Drone cost was reduced from 400 to 150
- FPV Drone now gives kill credit on the scoreboard

Reworked MANPADS & Flares

- MANPADS now start looking for targets to lock as soon as you ADS
- MANPADS now have 3 stages of lock; 1st stage with no audio tone where there is nothing to lock onto, 2nd stage where there is a target in the radius with audio but is not fully locked, 3rd stage where there is full lock and is ready to fire
- MANPADS missiles are now much faster and leave a smoke trail behind them
- Reduced MANPADS missile cost from 200 to 150
- MANPADS missiles no longer one shot all helicopters, instead they two shot all helicopters except the Littlebird
- MANPADS now have a higher vertical pitch angle meaning they can look up higher
- Flares are no longer guaranteed to break lock, instead they have a chance to break lock depending a variety of factors including range from missile
- Added new flare effects
- Helicopters can now out maneuver and dodge MANPADS missiles.
- MANPADS missiles now give kill credit on the scoreboard

Reworked FGM-148 Javelin

- Javelin now starts looking for targets to lock as soon as you ADS
- Javelin no longer one shots everything
- Added same 3 stage lock to Javelin as the MANPADS
- Javelin now tracks much better and does AOE damage as well if it lands close to the target
- Reduced Javelin rearm cost from 500 to 300
- Javelin now gives kill credit on the scoreboard

Reworked Napalm Grad

- Napalm Grad now does more damage and has an increased radius
- Napalm Grad particle lights have been drastically reduced to increase performance
- Napalm Grad sparks have been rescaled to increase performance and reduce overdraw
- Napalm Grad now gives kill credit on the scoreboard

Reworked C-130 Paradrop

- Significantly reduced C-130 flight speed
- Added a warn message that displays when you jump off the plane that tells you how to and when to open your parachute
- Fixed the player getting stuck on the ramp when trying to jump or run out of the plane by adding the ability to jump while inside the plane (NOTE: Be careful to not fall off the plane when jumping since you might go flying out of the back due to how fast the plane is moving)
- Fixed players spawning outside of the C-130 when the plane first spawns out of bounds
- Added Il-76 Paradrop commander call in to SOF

QoL Changes:

- Reworked fall damage so it is no longer inconsistent and is more similar to pre ICO
- Added back ninja vaulting (vaulting mid air)
- Reduced Littlebird rocket amount from 40 to 14, increased the spread of it's M134 Miniguns
- Reduced Caiman reload time from 30 seconds to 17
- Increased the size of the M109's ammo rack and changed it's map icon
- Added LAT launchers to PMC SL roles
- Reduced M163 VADS muzzle flash
- Added MANPADS to some layers with Attack Helis that were missing them
- Fixed Tunguska reticle being off center
- Various other minor changes

Bug Fixes:

- Fixed scope lens' being huge when playing on an FOV greater then 90
- Fixed giant Tunguska muzzle flash
- Fixed BP_S5Rockets spamming server logs
- Fixed T-14 still being able to shoot after being ammo racked
- Attempted to fix Attack Helis randomly getting rotored
- Various other minor fixes

Update: 1 Jan @ 9:02am
by Wupy

Hotfix Changelog v1.01:

Bug Fixes:
Fixed MANPADS looking at helicopters rotoring them
Fixed MANPADS performance issues
Fixed Tunguska shells being giant
Fixed Stinger missing textures
Fixed server logs being spammed with errors

QoL Changes:
Reduced AH-64 Apache and Mi-28 ammo count

Update: 31 Dec, 2024 @ 5:16pm
by Wupy

Changelog v1:


Added Attack Helicopters AH-64 and Mi-28

Added AA Vehicles and Emplaced MANPADS

Added C-130 Paradrop

Reduced Mod Size to 8 GB Down From 12 GB

New Content:
Added AH-64 to USSF
Added Mi-28 to SOF
Added M163 VADS AA Vehicle to USSF
Added Tunguska AA Vehicle to SOF
Added Emplaced Stinger and Strela MANPADS to all factions
Added Flares to all Helicopters
Added C-130 Paradrop Commander Call In to all conventional factions (Press Space to open parachute)

Bug Fixes:
Fixed Napalm Grad effects causing FPS drop
Fixed Infantry Mortar not being able to be picked up (You can pick it up by holding F and pressing pick up once it is dug down one level)
Fixed CROWS gunners getting suppressed

QoL Changes:
Reworked ADS and Scopes so they are now 90 FOV like vanilla but instead are closer to the player camera so visual clarity is improved
Removed all Depth-of-Field blur on guns
Reworked recoil
Balanced hold breath for Iron, Red dot, and Magnified sights
Fixed reload animations for some guns (canted RMR)
Buffed damage and damage radius of the HIMARS
Fixed CRWOS MRAP's having the wrong jeep turret map icon
Swapped SSPR LAT's

Update: 4 Dec, 2024 @ 1:47pm
by Wupy

Updated to Match squads version

Update: 11 Nov, 2024 @ 5:43am
by Wupy

Changelog v0.95:
New Content:
Added new game mode Track Attack (Talil Track Attack and Narva Track Attack)

Update: 4 Nov, 2024 @ 5:31pm
by Wupy

Changelog v0.94:

New Content:
Added new PIP G33 + EXPS Holo to TSF
Added HAR-66 to TSF
Added CPV M134 and Transport to PMC

Bug Fixes:
Fixed HIMARS smoke following the vehicle after firing
Fixed BTR-4E driver smoke not working

QoL Changes:
Nerfed Suicide FPV Drone by reducing it's damage and damage radius by half and doubling it's rearm cost from 200 to 400
Changed Techie Logi count on SSPR layers

Update: 21 Oct, 2024 @ 8:42pm
by Wupy

Changelog v0.93:

New Content:
Added Suicide FPV Drone to SSPR :T_strategic_handhelddrone: ????

Added Infantry Mortar to TSF :T_tactical_mortarbarrage: ????

Other new content:
Added Drone Operator Role to SSPR
Added Mortar Operator Role to TSF
Added EXPS Holo to USSF and TSF
Added Third Medic role to SOF with a max of 3 Medics per Squad
Reworked Gun UI images so weapons now have correct images
Added Suppressed variants of various weapons
Made SSPR Layers on Al Basrah, Belaya, and Black Coast

Bug Fixes:
Fixed zoom order of various weapons
Fixed magnification of various weapons
Fixed RED GL 01 not using M16A2 model for M203
Fixed some factions having 2 HABs on some layers
Fixed destroyed Littlebird body staying in the air

QoL Changes:
Changed SSPR max AT mine count from 10 to 25
Increased HIMARS rearm time and damage
Tweaked ADS aimpunch and free aim on various weapons
Changed display name of various weapons
Changed reticles of various weapons
Increased HAB limit on seed to 2
Added outside seats to MTLB Logi
Gave all units "Special Forces" emblem and unit-type