RimWorld
Farming Hysteresis
Wyświetlanie 11-20 z 20 pozycji
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Aktualizacja: 23 października 2022 o godz. 23:39

Fixed
* Only support for 1.4. Fixes bug when selecting growing zones.

Aktualizacja: 23 października 2022 o godz. 11:59

Added
* Mod settings to let the default hysteresis values be configurable by the player.
* Mod settings for enabling hysteresis by default and for using global hysteresis values by default.

Changed
* Declare support for 1.4.
* Using hysteresis is now enabled by default.
* Using global hysteresis values is now enabled by default.

Aktualizacja: 23 lipca 2021 o godz. 0:07

Changed
* Declare support for 1.3
* Changelog file modified to adhere to the Keep a Changelog pattern
* Modified build files so the project folder must be outside the RimWorld folder, and files are copied in instead.

Aktualizacja: 2 kwietnia 2021 o godz. 23:58

New ✨
* Manifest.xml for use with ModManager now included.
* 'Growing' changed to 'sowing' in description of what the mod does.

Bug Fixes 🐛
* Whether or not to allow sowing only got updated on a latch mode change, which meant that if the zone was set to not allow sowing manually, and then was set to use hysteresis, sowing would not be enabled until there was a change in hysteresis state.

Aktualizacja: 2 kwietnia 2021 o godz. 23:56

No, really, it does.

Aktualizacja: 2 kwietnia 2021 o godz. 23:56

Steam's release system sucks.

Aktualizacja: 26 marca 2021 o godz. 2:43

New ✨
* There is now a Japanese translation of the mod, courtesy of Proxyer.
* You can now set map-global hysteresis bounds, which lets you make it so that all zones that grow the same product share the same values.

Improvements 🙌
* Show main multiplier modifier keys in the increment/decrement button descriptions

Aktualizacja: 21 marca 2021 o godz. 2:41

New ✨
* Now uses the same adjustment multiplier as production bills to allow more fine-grained bound configuration. (These modifier keys are the Ctrl and Shift buttons by default.)

Improvements 🙌
* Only show GUI buttons when selecting a single zone. Otherwise, you'd get a set of buttons for every zone selected, which was messy.

Bug Fixes 🐛
* Latch mode didn't get calculated on enable, so the growing zone description could show the current state as "Unknown." This value is now calculated on enable (in addition to being regularly calculated every in-game hour), to avoid this.

Aktualizacja: 21 marca 2021 o godz. 2:39

Accidental premature release. Sorry.

Aktualizacja: 21 marca 2021 o godz. 0:37

Initial release.