RimWorld
Farming Hysteresis
Affichage des entrées 11-20 sur 20
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Mis à jour le : 23 oct. 2022 à 23h39

Fixed
* Only support for 1.4. Fixes bug when selecting growing zones.

Mis à jour le : 23 oct. 2022 à 11h59

Added
* Mod settings to let the default hysteresis values be configurable by the player.
* Mod settings for enabling hysteresis by default and for using global hysteresis values by default.

Changed
* Declare support for 1.4.
* Using hysteresis is now enabled by default.
* Using global hysteresis values is now enabled by default.

Mis à jour le : 23 juil. 2021 à 0h07

Changed
* Declare support for 1.3
* Changelog file modified to adhere to the Keep a Changelog pattern
* Modified build files so the project folder must be outside the RimWorld folder, and files are copied in instead.

Mis à jour le : 2 avr. 2021 à 23h58

New ✨
* Manifest.xml for use with ModManager now included.
* 'Growing' changed to 'sowing' in description of what the mod does.

Bug Fixes 🐛
* Whether or not to allow sowing only got updated on a latch mode change, which meant that if the zone was set to not allow sowing manually, and then was set to use hysteresis, sowing would not be enabled until there was a change in hysteresis state.

Mis à jour le : 2 avr. 2021 à 23h56

No, really, it does.

Mis à jour le : 2 avr. 2021 à 23h56

Steam's release system sucks.

Mis à jour le : 26 mars 2021 à 2h43

New ✨
* There is now a Japanese translation of the mod, courtesy of Proxyer.
* You can now set map-global hysteresis bounds, which lets you make it so that all zones that grow the same product share the same values.

Improvements 🙌
* Show main multiplier modifier keys in the increment/decrement button descriptions

Mis à jour le : 21 mars 2021 à 2h41

New ✨
* Now uses the same adjustment multiplier as production bills to allow more fine-grained bound configuration. (These modifier keys are the Ctrl and Shift buttons by default.)

Improvements 🙌
* Only show GUI buttons when selecting a single zone. Otherwise, you'd get a set of buttons for every zone selected, which was messy.

Bug Fixes 🐛
* Latch mode didn't get calculated on enable, so the growing zone description could show the current state as "Unknown." This value is now calculated on enable (in addition to being regularly calculated every in-game hour), to avoid this.

Mis à jour le : 21 mars 2021 à 2h39

Accidental premature release. Sorry.

Mis à jour le : 21 mars 2021 à 0h37

Initial release.