Arma 3
Force Through - Livonia [SP/CO18]
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Mis à jour le : 26 oct. à 7h49

Allow setting targets for a group as soon as they spawn, instead of waiting for them to get within a "intel response distance."

Mis à jour le : 25 oct. à 14h54

- New setting to prevent AI from leaving the formation to engage targets.
- Show what friendly groups are attacking on the map.
- Make the battle area border more visible.

Mis à jour le : 22 oct. à 13h12

- Target selection improvements:
-- Find best target on the first run, reducing annoying target switching.
-- Make groups prioritize targets that have fewer units already attacking them.
-- Configurable limit on how many groups can be targeting the same group. This helps keep the battle a bit more spread out rather than condensing into a single spot.
-- Allow unengaged units that are closest to possible targets choose their targets first, resulting in less random looking target selections.
- Change the patrol endpoint to MOVE instead of SEARCH AND DESTROY, removing the pointless wandering around at the end of the patrol route.
- Fix intel grid appearance - remove grey blocks, add border instead.

Mis à jour le : 5 oct. à 6h52

* AI configuration dialog with options for:
- Group patrol and attack formation.
- Movement speed, including a custom "smart" mode where AI runs in open areas and moves slowly in cover.
- Allowing last remaining units from a wiped out group join a new group nearby.
* More forest detection improvements, again.

Mis à jour le : 19 déc. 2021 à 3h27

Increase the max size of spawned groups to 8

Mis à jour le : 11 nov. 2021 à 4h50

Make sure not to over-encumber units when adding ammo

Mis à jour le : 11 nov. 2021 à 3h21

Fix ammo top-up on respawn not working in multiplayer

Mis à jour le : 10 nov. 2021 à 9h51

Same, second attempt.

Mis à jour le : 10 nov. 2021 à 7h38

Fix AI spawning issues on dedicated servers

Mis à jour le : 9 nov. 2021 à 13h00

Change factions: LDF + NATO vs Specnaz