Arma 3

Arma 3

Zombies Civilian Rescue
Zobrazuje se 51–60 z 69 položek
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Aktualizace: 23. led. 2022 v 0.31

Improved "stuck" AI process for Arm, Re-Ammo and ReArm processing.
Changed the "player joined" sound for multiplayer.
Group members report if their primary weapon is out of ammo occasionally.
New mission parameter "Allow Zombies to evolve near wave end ? (game tempo measure)".
New support item "Wave Delay".
Popup message indicating where Help can be found at mission start.
Fixed double time advance bug.
Fix unnecessary delay if no midnight bell.

Aktualizace: 19. lis. 2021 v 18.42

Stop Boss from being killed by medic heal
Bias Boss fight for midnight if possible
Additional ammo drops during Boss fight
Improve AI avoiding radiation

Aktualizace: 17. říj. 2021 v 21.44

Radio command (0-0-4) "Rearm Group Members" renamed "Re-ammo Group Members" and moved to radio command (0-0-5).
A second, third etc set of units can now be ordered to re-ammo before the first is finished.
Radio command (0-0-5) "Toggle Auto Medic" moved to radio command (0-0-7).
New radio menu item (0-0-4):
"Arm Group Members" (see Scenario and Help for details).
New radio menu item (0-0-6):
"ReArm Group Members" (see Scenario and Help for details).
Some group team colours changed: Civilians = Yellow and Zombies = Blue.
Collapse parachute when supply boxes get stuck in trees above the ground.
New challenge "LootFlood x 2Z".
New mission parameter "Show an appropriate flag when AI are commanded to Arm, Re-Ammo and ReArm.".
Default mission parameters changed from a night mission to a harder day/night mission.
Change medic flag to red MEDIC on white background.
Radiate Warning improved.
Follow Me improved.
Fire damage handling improved.
Loot handling improved.
Zombie Specials processing improved.
Area enforcement improved.
Paniced civilian processing improved.
There's now a chance a Civilian Town Folk will start with a First Aid Kit.
Civilians and Paratroops now flee radiation.
Boss fight toughness improved.
Non-Local medic bug fixed.
Manual location processing improved.
'Scenario and Help' updated. (see ingame on map screen)

Aktualizace: 18. srp. 2021 v 6.59

Added voice acting for awareness of radiation damage.
Added voice acting for when auto medics leave to heal a unit.
Manual bulwark placement is now more precise.
Refactored revive and respawn system to be specific to this mission.
New entry to Admin Menu:
"Spawn Custom Code", Select units, then spawn custom code against them (Developer).
Units doing medic duty, rearming or incapacitated can no longer panic.
Auto Medic system can now be toogled on/off per unit. (see Scenario and Help for details).
Rearming navigation improved.
Rearming of hand gun now has max of 4 magazines.
Loot no longer dropped outside of Bulwark City.

Aktualizace: 12. čvc. 2021 v 17.07

Do not let Muscley Zombies move Guard Towers.

Aktualizace: 12. čvc. 2021 v 6.14

Rearming selected units happens in parallel now instead of serially.
New challenge "LootFlood".
Civilian Town Folk spawn quicker now on wave clear.
Some mission parameters tweaked including:
"Time advance between waves, in hours"
"Random (4-12)","Random (12-20)","Random (20-28)"

Aktualizace: 6. čvc. 2021 v 5.04

Auto assign team anyone who joins your group.
New challenge "Relentless".
Make rearming unit carry Red Crystal flag.
If unit On Rearm Queue they can't be an auto medic.
Make sure players don't repawn as captive.
Reset player rating to zero on respawn.
Increase Druggie and Neco Zombie respawn times.

Aktualizace: 27. čvn. 2021 v 19.24

Improve loot processing.
Seperate Weapon loot from Ammo loot.
Looty Zombie now has a variety of backpacks,
instead of just a Bergen.
New mission parameters:
- Player loot stay seconds.
- Player loot stay amount.
- Points LOST per civilian killed
- Points the bulwark box starts with
- More, new, challenges

Reintroduce 20 First Aid Kits into Medikit.
Take out free Medikit in bulwark box.

Some mission parameter value defaults adjusted.

New radio command (0-0-4):
Rearm Group members (see Scenario and Help for details).

'Scenario and Help' updated.

Stop auto medics from being attacked by Zombies.

Add Time Advance feedback.

Improve Respawn & Revive processing.

Aktualizace: 24. kvě. 2021 v 1.01

Implement full hit point damage model.
Hit point repair feature fixed.
Show hit points on HUD (see Scenario and Help).

Free structures given when bulwark location
manually selected only given if required.

New mission parameters:
- Unlimited ammo for AI.
- Percent of fall damage taken by players.
- Percent of fall damage taken by civilians and paratroops.
- Hostiles Per Player scale factor.
- Loot: Min amounts introduced, ingame feedback if not achieved.

Some mission parameter value defaults adjusted.

New Admin Adjustment Menu options:
- Set the Percent of fall damage taken by players.
- Set the Percent of fall damage taken by civilians and paratroops.
- Select players, then give them Points.
Add vest and granades to 'Arm Admin' feature.
'Give Tickets' moved to Admin Adjustment Menu.

'Group Sort' now remembers if a unit was stopped.
Improved color scheme on HUD.
Zombie Specials now deal damage on death to those in range.
'Report Soldier!' now reports on health after significant injury.
Fixed Paratroops parachute not opening and fall damage.
'Parameter Loading' selection now displayed at mission start.
'Scenario and Help' updated.

Aktualizace: 2. kvě. 2021 v 16.12

JIP fixes for action menus and AI Team Damage protection.
Improvements and fixes to action menus.
Remove "players too close" restrictions on object buy and move.
Fix player killed while carrying object problems.
New admin adjust menu option for number of civilians to be saved.
Free Guard Towers on manual location can not be removed.