Garry's Mod

Garry's Mod

gm_grasslab_night
Visar 1–3 av 3 poster
Uppdatering: 3 mar, 2021 @ 14:57

Version 1.2.

Fixes AI nodes, fixes cubemaps, and adds a couple more details including a "secret" hiding space in the warehouse.

Pre-Version 1.2 only had LDR cubemaps, so if your visual settings were above a certain level, you would not have cubemaps. Now anyone with any graphic level should be able to fully take advantage of reflections.

In order to play gm_grasslab_night, GMod will have to quickly build a nodegraph once upon loading the map for the first time. I have embedded the original gm_grasslab_night.ain file if you want to use it, although I believe it is the same as the one Source automatically builds for you.

Uppdatering: 24 feb, 2021 @ 12:24

Version 1.1.

Adds an icon for gm_grasslab_night to the "Start New Game" menu.

Uppdatering: 22 feb, 2021 @ 17:22

Version 1.0.

Initial addon creation.